mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-01-08 09:41:07 +00:00
99 lines
3.3 KiB
C#
99 lines
3.3 KiB
C#
using OWML.Common;
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using OWML.ModHelper;
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using OWML.ModHelper.Events;
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using QSB.ConversationSync;
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using QSB.ElevatorSync;
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using QSB.GeyserSync;
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using QSB.OrbSync;
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using QSB.Patches;
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using QSB.SectorSync;
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using QSB.TimeSync;
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using QSB.Utility;
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using QuantumUNET;
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using QuantumUNET.Components;
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using UnityEngine;
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/*
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Copyright (C) 2020 Henry Pointer (_nebula / misternebula), Aleksander Waage (AmazingAlek), Ricardo Lopes (Raicuparta)
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published
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by the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see https://www.gnu.org/licenses/.
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*/
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namespace QSB
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{
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public class QSBCore : ModBehaviour
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{
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public static IModBehaviour ModBehaviour { get; private set; }
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public static IModHelper Helper { get; private set; }
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public static string DefaultServerIP { get; private set; }
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public static int Port { get; private set; }
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public static bool DebugMode { get; private set; }
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public static AssetBundle NetworkAssetBundle { get; private set; }
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public static AssetBundle InstrumentAssetBundle { get; private set; }
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public static bool HasWokenUp { get; set; }
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public static bool IsServer => QSBNetworkServer.active;
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public void Awake()
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{
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Application.runInBackground = true;
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var instance = TextTranslation.Get().GetValue<TextTranslation.TranslationTable>("m_table");
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instance.theUITable[(int)UITextType.PleaseUseController] =
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"<color=orange>Quantum Space Buddies</color> is best experienced with friends...";
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ModBehaviour = this;
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}
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public void Start()
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{
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Helper = ModHelper;
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DebugLog.ToConsole($"* Start of QSB version {Helper.Manifest.Version} - authored by {Helper.Manifest.Author}", MessageType.Info);
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NetworkAssetBundle = Helper.Assets.LoadBundle("assets/network");
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InstrumentAssetBundle = Helper.Assets.LoadBundle("assets/instruments");
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QSBPatchManager.Init();
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QSBPatchManager.DoPatchType(QSBPatchTypes.OnModStart);
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gameObject.AddComponent<QSBNetworkManager>();
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gameObject.AddComponent<QSBNetworkManagerHUD>();
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gameObject.AddComponent<DebugActions>();
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gameObject.AddComponent<ElevatorManager>();
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gameObject.AddComponent<GeyserManager>();
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gameObject.AddComponent<OrbManager>();
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gameObject.AddComponent<QSBSectorManager>();
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gameObject.AddComponent<ConversationManager>();
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gameObject.AddComponent<QSBInputManager>();
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gameObject.AddComponent<TimeSyncUI>();
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// Stop players being able to pause
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Helper.HarmonyHelper.EmptyMethod(typeof(OWTime).GetMethod("Pause"));
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}
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public void Update() =>
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QSBNetworkIdentity.UNetStaticUpdate();
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public override void Configure(IModConfig config)
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{
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DefaultServerIP = config.GetSettingsValue<string>("defaultServerIP");
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Port = config.GetSettingsValue<int>("port");
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if (QSBNetworkManager.Instance != null)
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{
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QSBNetworkManager.Instance.networkPort = Port;
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}
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DebugMode = config.GetSettingsValue<bool>("debugMode");
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}
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}
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} |