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41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
using OWML.Utils;
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using QSB.Utility;
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using QSB.WorldSync;
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namespace QSB.ShipSync.WorldObjects
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{
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internal class QSBShipHull : WorldObject<ShipHull>
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{
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public void SetDamaged()
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{
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DebugLog.DebugWrite($"[HULL] {AttachedObject} Set damaged.");
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AttachedObject.SetValue("_damaged", true);
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AttachedObject.RaiseEvent("OnDamaged", AttachedObject);
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}
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public void SetRepaired()
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{
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DebugLog.DebugWrite($"[HULL] {AttachedObject} Set repaired.");
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AttachedObject.SetValue("_damaged", false);
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AttachedObject.RaiseEvent("OnRepaired", AttachedObject);
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var damageEffect = AttachedObject.GetValue<DamageEffect>("_damageEffect");
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damageEffect.SetEffectBlend(0f);
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}
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public void ChangeIntegrity(float newIntegrity)
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{
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DebugLog.DebugWrite($"[HULL] {AttachedObject} Change integrity to {newIntegrity}.");
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AttachedObject.SetValue("_integrity", newIntegrity);
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var damageEffect = AttachedObject.GetValue<DamageEffect>("_damageEffect");
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damageEffect.SetEffectBlend(1f - newIntegrity);
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}
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public void RepairTick(float integrity)
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{
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AttachedObject.SetValue("_integrity", integrity);
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var damageEffect = AttachedObject.GetValue<DamageEffect>("_damageEffect");
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damageEffect.SetEffectBlend(1f - integrity);
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}
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}
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}
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