quantum-space-buddies/QSB/ShipSync/WorldObjects/QSBShipHull.cs

41 lines
1.2 KiB
C#

using OWML.Utils;
using QSB.Utility;
using QSB.WorldSync;
namespace QSB.ShipSync.WorldObjects
{
internal class QSBShipHull : WorldObject<ShipHull>
{
public void SetDamaged()
{
DebugLog.DebugWrite($"[HULL] {AttachedObject} Set damaged.");
AttachedObject.SetValue("_damaged", true);
AttachedObject.RaiseEvent("OnDamaged", AttachedObject);
}
public void SetRepaired()
{
DebugLog.DebugWrite($"[HULL] {AttachedObject} Set repaired.");
AttachedObject.SetValue("_damaged", false);
AttachedObject.RaiseEvent("OnRepaired", AttachedObject);
var damageEffect = AttachedObject.GetValue<DamageEffect>("_damageEffect");
damageEffect.SetEffectBlend(0f);
}
public void ChangeIntegrity(float newIntegrity)
{
DebugLog.DebugWrite($"[HULL] {AttachedObject} Change integrity to {newIntegrity}.");
AttachedObject.SetValue("_integrity", newIntegrity);
var damageEffect = AttachedObject.GetValue<DamageEffect>("_damageEffect");
damageEffect.SetEffectBlend(1f - newIntegrity);
}
public void RepairTick(float integrity)
{
AttachedObject.SetValue("_integrity", integrity);
var damageEffect = AttachedObject.GetValue<DamageEffect>("_damageEffect");
damageEffect.SetEffectBlend(1f - integrity);
}
}
}