quantum-space-buddies/QSB/Player/Events/PlayerReadyEvent.cs
2021-08-08 20:04:15 +01:00

54 lines
1.5 KiB
C#

using OWML.Common;
using QSB.Events;
using QSB.Messaging;
using QSB.Utility;
namespace QSB.Player.Events
{
public class PlayerReadyEvent : QSBEvent<ToggleMessage>
{
public override EventType Type => EventType.PlayerReady;
public override void SetupListener() => GlobalMessenger<bool>.AddListener(EventNames.QSBPlayerReady, Handler);
public override void CloseListener() => GlobalMessenger<bool>.RemoveListener(EventNames.QSBPlayerReady, Handler);
private void Handler(bool ready) => SendEvent(CreateMessage(ready));
private ToggleMessage CreateMessage(bool ready) => new ToggleMessage
{
AboutId = LocalPlayerId,
ToggleValue = ready
};
public override void OnReceiveRemote(bool server, ToggleMessage message)
{
if (server)
{
HandleServer(message);
}
else
{
HandleClient(message);
}
}
private static void HandleServer(ToggleMessage message)
{
DebugLog.DebugWrite($"[SERVER] Get ready event from {message.FromId}", MessageType.Success);
QSBPlayerManager.GetPlayer(message.AboutId).PlayerStates.IsReady = message.ToggleValue;
QSBEventManager.FireEvent(EventNames.QSBPlayerInformation);
}
private void HandleClient(ToggleMessage message)
{
DebugLog.DebugWrite($"[CLIENT] Get ready event from {message.FromId}", MessageType.Success);
if (!QSBPlayerManager.PlayerExists(message.FromId))
{
DebugLog.ToConsole(
"Error - Got ready event for non-existent player! Did we not send a PlayerStatesRequestEvent? Or was it not handled?",
MessageType.Error);
return;
}
}
}
}