quantum-space-buddies/QSB/QuantumSync/WorldObjects/QSBQuantumShuffleObject.cs

18 lines
519 B
C#

using OWML.Utils;
using UnityEngine;
namespace QSB.QuantumSync.WorldObjects
{
internal class QSBQuantumShuffleObject : QSBQuantumObject<QuantumShuffleObject>
{
public void ShuffleObjects(int[] indexArray)
{
var shuffledObjects = AttachedObject.GetValue<Transform[]>("_shuffledObjects");
var localPositions = AttachedObject.GetValue<Vector3[]>("_localPositions");
for (var i = 0; i < shuffledObjects.Length; i++)
{
shuffledObjects[i].localPosition = localPositions[indexArray[i]];
}
}
}
}