quantum-space-buddies/QSB/Utility/Popcron.Gizmos/Drawers/SquareDrawer.cs

72 lines
1.3 KiB
C#

using UnityEngine;
namespace Popcron
{
public class SquareDrawer : Drawer
{
public SquareDrawer()
{
}
public override int Draw(ref Vector3[] buffer, params object[] values)
{
Vector2 position = default;
if (values[0] is Vector2 p2)
{
position = p2;
}
else if (values[0] is Vector3 p3)
{
position = p3;
}
var rotation = (Quaternion)values[1];
Vector2 size = default;
if (values[2] is Vector2 s2)
{
size = s2;
}
else if (values[2] is Vector3 s3)
{
size = s3;
}
size *= 0.5f;
Vector2 point1 = new Vector3(position.x - size.x, position.y - size.y);
Vector2 point2 = new Vector3(position.x + size.x, position.y - size.y);
Vector2 point3 = new Vector3(position.x + size.x, position.y + size.y);
Vector2 point4 = new Vector3(position.x - size.x, position.y + size.y);
point1 = rotation * (point1 - position);
point1 += position;
point2 = rotation * (point2 - position);
point2 += position;
point3 = rotation * (point3 - position);
point3 += position;
point4 = rotation * (point4 - position);
point4 += position;
//square
buffer[0] = point1;
buffer[1] = point2;
buffer[2] = point2;
buffer[3] = point3;
buffer[4] = point3;
buffer[5] = point4;
//loop back to start
buffer[6] = point4;
buffer[7] = point1;
return 8;
}
}
}