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https://github.com/misternebula/quantum-space-buddies.git
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72 lines
1.3 KiB
C#
72 lines
1.3 KiB
C#
using UnityEngine;
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namespace Popcron
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{
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public class SquareDrawer : Drawer
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{
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public SquareDrawer()
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{
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}
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public override int Draw(ref Vector3[] buffer, params object[] values)
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{
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Vector2 position = default;
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if (values[0] is Vector2 p2)
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{
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position = p2;
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}
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else if (values[0] is Vector3 p3)
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{
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position = p3;
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}
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var rotation = (Quaternion)values[1];
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Vector2 size = default;
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if (values[2] is Vector2 s2)
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{
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size = s2;
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}
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else if (values[2] is Vector3 s3)
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{
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size = s3;
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}
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size *= 0.5f;
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Vector2 point1 = new Vector3(position.x - size.x, position.y - size.y);
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Vector2 point2 = new Vector3(position.x + size.x, position.y - size.y);
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Vector2 point3 = new Vector3(position.x + size.x, position.y + size.y);
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Vector2 point4 = new Vector3(position.x - size.x, position.y + size.y);
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point1 = rotation * (point1 - position);
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point1 += position;
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point2 = rotation * (point2 - position);
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point2 += position;
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point3 = rotation * (point3 - position);
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point3 += position;
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point4 = rotation * (point4 - position);
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point4 += position;
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//square
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buffer[0] = point1;
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buffer[1] = point2;
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buffer[2] = point2;
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buffer[3] = point3;
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buffer[4] = point3;
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buffer[5] = point4;
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//loop back to start
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buffer[6] = point4;
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buffer[7] = point1;
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return 8;
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}
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}
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} |