quantum-space-buddies/QSB/Utility/Popcron.Gizmos/Drawers/CubeDrawer.cs

96 lines
2.2 KiB
C#

using UnityEngine;
namespace Popcron
{
public class CubeDrawer : Drawer
{
public CubeDrawer()
{
}
public override int Draw(ref Vector3[] buffer, params object[] values)
{
var position = (Vector3)values[0];
var rotation = (Quaternion)values[1];
var size = (Vector3)values[2];
size *= 0.5f;
var point1 = new Vector3(position.x - size.x, position.y - size.y, position.z - size.z);
var point2 = new Vector3(position.x + size.x, position.y - size.y, position.z - size.z);
var point3 = new Vector3(position.x + size.x, position.y + size.y, position.z - size.z);
var point4 = new Vector3(position.x - size.x, position.y + size.y, position.z - size.z);
var point5 = new Vector3(position.x - size.x, position.y - size.y, position.z + size.z);
var point6 = new Vector3(position.x + size.x, position.y - size.y, position.z + size.z);
var point7 = new Vector3(position.x + size.x, position.y + size.y, position.z + size.z);
var point8 = new Vector3(position.x - size.x, position.y + size.y, position.z + size.z);
point1 = rotation * (point1 - position);
point1 += position;
point2 = rotation * (point2 - position);
point2 += position;
point3 = rotation * (point3 - position);
point3 += position;
point4 = rotation * (point4 - position);
point4 += position;
point5 = rotation * (point5 - position);
point5 += position;
point6 = rotation * (point6 - position);
point6 += position;
point7 = rotation * (point7 - position);
point7 += position;
point8 = rotation * (point8 - position);
point8 += position;
//square
buffer[0] = point1;
buffer[1] = point2;
buffer[2] = point2;
buffer[3] = point3;
buffer[4] = point3;
buffer[5] = point4;
buffer[6] = point4;
buffer[7] = point1;
//other square
buffer[8] = point5;
buffer[9] = point6;
buffer[10] = point6;
buffer[11] = point7;
buffer[12] = point7;
buffer[13] = point8;
buffer[14] = point8;
buffer[15] = point5;
//connectors
buffer[16] = point1;
buffer[17] = point5;
buffer[18] = point2;
buffer[19] = point6;
buffer[20] = point3;
buffer[21] = point7;
buffer[22] = point4;
buffer[23] = point8;
return 24;
}
}
}