quantum-space-buddies/QSB/SatelliteSync/SatelliteProjectorManager.cs
2023-07-28 19:30:57 +01:00

115 lines
3.0 KiB
C#

using QSB.Utility;
using QSB.WorldSync;
using System.Linq;
using UnityEngine;
namespace QSB.SatelliteSync;
public class SatelliteProjectorManager : MonoBehaviour, IAddComponentOnStart
{
public static SatelliteProjectorManager Instance { get; private set; }
public SatelliteSnapshotController Projector { get; private set; }
public RenderTexture SatelliteCameraSnapshot
{
get
{
if (_satelliteCameraSnapshot == null)
{
_satelliteCameraSnapshot = new RenderTexture(512, 512, 16)
{
name = "SatelliteCameraSnapshot",
hideFlags = HideFlags.HideAndDontSave
};
_satelliteCameraSnapshot.Create();
}
return _satelliteCameraSnapshot;
}
}
private static RenderTexture _satelliteCameraSnapshot;
private void Awake()
{
Instance = this;
QSBSceneManager.OnUniverseSceneLoaded += OnSceneLoaded;
QSBNetworkManager.singleton.OnClientConnected += OnConnected;
}
public void OnDestroy() => QSBSceneManager.OnUniverseSceneLoaded -= OnSceneLoaded;
public void OnConnected()
{
if (QSBSceneManager.CurrentScene == OWScene.SolarSystem)
{
Projector._snapshotTexture = SatelliteCameraSnapshot;
Projector._satelliteCamera.targetTexture = Projector._snapshotTexture;
}
}
private void OnSceneLoaded(OWScene oldScene, OWScene newScene)
{
if (newScene == OWScene.SolarSystem)
{
Projector = QSBWorldSync.GetUnityObject<SatelliteSnapshotController>();
Projector._loopingSource.spatialBlend = 1f;
Projector._oneShotSource.spatialBlend = 1f;
Projector._snapshotTexture = SatelliteCameraSnapshot;
Projector._satelliteCamera.targetTexture = Projector._snapshotTexture;
}
}
public void RemoteEnter()
{
Projector.enabled = true;
Projector._interactVolume.DisableInteraction();
if (Projector._showSplashTexture)
{
Projector._splashObject.SetActive(false);
Projector._diagramObject.SetActive(true);
Projector._projectionScreen.gameObject.SetActive(false);
}
if (Projector._fadeLight != null)
{
Projector._fadeLight.StartFade(0f, 2f);
}
var audioClip = Projector._oneShotSource.PlayOneShot(AudioType.TH_ProjectorActivate);
Projector._loopingSource.FadeIn(audioClip.length);
}
public void RemoteExit()
{
Projector.enabled = false;
Projector._interactVolume.EnableInteraction();
Projector._interactVolume.ResetInteraction();
if (Projector._showSplashTexture)
{
Projector._splashObject.SetActive(true);
Projector._diagramObject.SetActive(false);
Projector._projectionScreen.gameObject.SetActive(false);
}
if (Projector._fadeLight != null)
{
Projector._fadeLight.StartFade(Projector._initLightIntensity, 2f);
}
var audioClip = Projector._oneShotSource.PlayOneShot(AudioType.TH_ProjectorStop);
Projector._loopingSource.FadeOut(audioClip.length);
}
public void RemoteTakeSnapshot(bool forward)
{
Projector._satelliteCamera.transform.localEulerAngles = forward
? Projector._initCamLocalRot
: Projector._initCamLocalRot + new Vector3(0f, 180f, 0f);
Projector.RenderSnapshot();
}
}