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https://github.com/misternebula/quantum-space-buddies.git
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77 lines
2.1 KiB
C#
77 lines
2.1 KiB
C#
using QSB.OrbSync.WorldObjects;
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using QSB.OwnershipSync;
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using QSB.Syncs.Unsectored.Transforms;
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using QSB.Utility.LinkedWorldObject;
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using QSB.WorldSync;
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using UnityEngine;
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namespace QSB.OrbSync.TransformSync;
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public class NomaiOrbTransformSync : UnsectoredTransformSync, ILinkedNetworkBehaviour
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{
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/// <summary>
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/// normally prints error when attached object is null.
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/// this overrides it so that doesn't happen, since the orb can be destroyed.
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/// </summary>
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protected override bool CheckValid() => AttachedTransform && base.CheckValid();
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protected override bool UseInterpolation => true;
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protected override float DistanceChangeThreshold => 1f;
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private QSBOrb _qsbOrb;
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public void SetWorldObject(IWorldObject worldObject) => _qsbOrb = (QSBOrb)worldObject;
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protected override Transform InitLocalTransform() => _qsbOrb.AttachedObject.transform;
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protected override Transform InitRemoteTransform() => _qsbOrb.AttachedObject.transform;
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public override void OnStartClient()
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{
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if (QSBCore.IsHost)
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{
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netIdentity.RegisterOwnerQueue();
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}
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base.OnStartClient();
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}
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public override void OnStopClient()
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{
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if (QSBCore.IsHost)
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{
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netIdentity.UnregisterOwnerQueue();
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}
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base.OnStopClient();
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}
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protected override void Init()
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{
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base.Init();
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var body = AttachedTransform.GetAttachedOWRigidbody();
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SetReferenceTransform(body.GetOrigParent());
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body.OnUnsuspendOWRigidbody += OnUnsuspend;
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body.OnSuspendOWRigidbody += OnSuspend;
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netIdentity.UpdateOwnerQueue(body.IsSuspended() ? OwnerQueueAction.Remove : OwnerQueueAction.Add);
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}
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protected override void Uninit()
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{
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base.Uninit();
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var body = AttachedTransform.GetAttachedOWRigidbody();
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body.OnUnsuspendOWRigidbody -= OnUnsuspend;
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body.OnSuspendOWRigidbody -= OnSuspend;
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}
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private void OnUnsuspend(OWRigidbody suspendedBody) => netIdentity.UpdateOwnerQueue(OwnerQueueAction.Add);
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private void OnSuspend(OWRigidbody suspendedBody) => netIdentity.UpdateOwnerQueue(OwnerQueueAction.Remove);
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protected override void ApplyToAttached()
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{
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base.ApplyToAttached();
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_qsbOrb.AttachedObject.SetTargetPosition(AttachedTransform.position);
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}
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}
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