mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2024-12-29 12:21:25 +00:00
149 lines
3.5 KiB
C#
149 lines
3.5 KiB
C#
using Mirror;
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using OWML.Common;
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using QSB.Utility;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace QSB.Animation.Player;
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public class AnimatorMirror : MonoBehaviour
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{
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private const float SmoothTime = 0.05f;
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private Animator _from;
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private Animator _to;
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private NetworkAnimator _networkAnimator;
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private readonly Dictionary<string, AnimFloatParam> _floatParams = new();
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/// <summary>
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/// Initializes the Animator Mirror
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/// </summary>
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/// <param name="from">The Animator to take the values from.</param>
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/// <param name="to">The Animator to set the values on to.</param>
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/// <param name="netAnimator">The NetworkAnimator to sync triggers through. Set only if you have auth over "<paramref name="from"/>", otherwise set to null.</param>
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public void Init(Animator from, Animator to, NetworkAnimator netAnimator)
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{
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if (from == null)
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{
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DebugLog.ToConsole($"Error - Trying to init AnimatorMirror with null \"from\".", MessageType.Error);
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}
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if (to == null)
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{
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DebugLog.ToConsole($"Error - Trying to init AnimatorMirror with null \"to\".", MessageType.Error);
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}
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if (to == null || from == null)
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{
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// Doing the return this way so you can see if one or both are null
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return;
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}
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_from = from;
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_to = to;
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if (_from.runtimeAnimatorController == null)
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{
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_from.runtimeAnimatorController = _to.runtimeAnimatorController;
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}
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else if (_to.runtimeAnimatorController == null)
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{
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_to.runtimeAnimatorController = _from.runtimeAnimatorController;
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}
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_networkAnimator = netAnimator;
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RebuildFloatParams();
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}
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public void Update()
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{
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if (_to == null || _from == null)
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{
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return;
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}
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if (_to.runtimeAnimatorController != _from.runtimeAnimatorController)
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{
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_to.runtimeAnimatorController = _from.runtimeAnimatorController;
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RebuildFloatParams();
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}
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SyncParams();
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SyncLayerWeights();
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SmoothFloats();
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}
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private void SyncParams()
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{
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foreach (var fromParam in _from.parameters)
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{
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switch (fromParam.type)
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{
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case AnimatorControllerParameterType.Float:
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_floatParams[fromParam.name].Target = _from.GetFloat(fromParam.name);
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break;
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case AnimatorControllerParameterType.Int:
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_to.SetInteger(fromParam.name, _from.GetInteger(fromParam.name));
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break;
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case AnimatorControllerParameterType.Bool:
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_to.SetBool(fromParam.name, _from.GetBool(fromParam.name));
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break;
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case AnimatorControllerParameterType.Trigger:
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if (_from.GetBool(fromParam.name) && !_to.GetBool(fromParam.name))
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{
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if (_networkAnimator != null)
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{
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_networkAnimator.SetTrigger(fromParam.name);
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}
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_to.SetTrigger(fromParam.name);
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}
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if (!_from.GetBool(fromParam.name) && _to.GetBool(fromParam.name))
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{
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if (_networkAnimator != null)
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{
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_networkAnimator.ResetTrigger(fromParam.name);
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}
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_to.ResetTrigger(fromParam.name);
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}
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break;
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}
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}
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}
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private void SyncLayerWeights()
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{
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for (var i = 0; i < _from.layerCount; i++)
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{
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var weight = _from.GetLayerWeight(i);
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_to.SetLayerWeight(i, weight);
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}
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}
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private void SmoothFloats()
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{
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foreach (var floatParam in _floatParams)
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{
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var current = floatParam.Value.Smooth(SmoothTime);
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_to.SetFloat(floatParam.Key, current);
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}
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}
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public void RebuildFloatParams()
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{
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_floatParams.Clear();
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foreach (var param in _from.parameters.Where(p => p.type == AnimatorControllerParameterType.Float))
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{
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_floatParams.Add(param.name, new AnimFloatParam());
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}
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}
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}
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