mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2024-12-29 12:21:25 +00:00
201 lines
5.5 KiB
C#
201 lines
5.5 KiB
C#
using Mirror;
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using OWML.Common;
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using OWML.Utils;
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using QSB.Animation.Player.Messages;
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using QSB.Animation.Player.Thrusters;
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using QSB.Messaging;
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using QSB.Player;
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using QSB.Utility;
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using QSB.WorldSync;
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using System;
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using UnityEngine;
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namespace QSB.Animation.Player;
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[UsedInUnityProject]
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public class AnimationSync : PlayerSyncObject
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{
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private RuntimeAnimatorController _suitedAnimController;
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private AnimatorOverrideController _unsuitedAnimController;
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private GameObject _suitedGraphics;
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private GameObject _unsuitedGraphics;
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public AnimatorMirror Mirror { get; private set; }
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public bool InSuitedUpState { get; set; }
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public Animator VisibleAnimator { get; private set; }
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public Animator InvisibleAnimator { get; private set; }
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public NetworkAnimator NetworkAnimator { get; private set; }
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protected void Awake()
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{
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InvisibleAnimator = gameObject.GetRequiredComponent<Animator>();
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NetworkAnimator = gameObject.GetRequiredComponent<NetworkAnimator>();
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NetworkAnimator.enabled = false;
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RequestInitialStatesMessage.SendInitialState += SendInitialState;
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}
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protected void OnDestroy() => RequestInitialStatesMessage.SendInitialState -= SendInitialState;
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/// <summary>
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/// This wipes the NetworkAnimator's fields, so it assumes the parameters have changed.
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/// Basically just forces it to set all its dirty flags.
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/// BUG: this doesnt work for other players because its only called by the host.
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/// </summary>
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private void SendInitialState(uint to) => NetworkAnimator.Invoke("Awake");
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public void Reset() => InSuitedUpState = false;
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private void InitCommon(Transform modelRoot)
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{
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try
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{
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if (modelRoot == null)
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{
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DebugLog.ToConsole("Error - Trying to InitCommon with null body!", MessageType.Error);
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return;
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}
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VisibleAnimator = modelRoot.GetComponent<Animator>();
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Mirror = modelRoot.gameObject.AddComponent<AnimatorMirror>();
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if (isLocalPlayer)
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{
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Mirror.Init(VisibleAnimator, InvisibleAnimator, NetworkAnimator);
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}
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else
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{
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Mirror.Init(InvisibleAnimator, VisibleAnimator, null);
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}
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NetworkAnimator.enabled = true;
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NetworkAnimator.Invoke("Awake");
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_suitedAnimController = Instantiate(QSBCore.NetworkAssetBundle.LoadAsset<RuntimeAnimatorController>("Assets/GameAssets/AnimatorController/Player.controller"));
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_unsuitedAnimController = Instantiate(QSBCore.NetworkAssetBundle.LoadAsset<AnimatorOverrideController>("Assets/GameAssets/AnimatorOverrideController/PlayerUnsuitedOverride.overrideController"));
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_suitedGraphics = modelRoot.GetChild(1).gameObject;
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_unsuitedGraphics = modelRoot.GetChild(0).gameObject;
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VisibleAnimator.SetLayerWeight(2, 1f);
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}
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catch (Exception ex)
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{
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DebugLog.ToConsole($"Exception thrown when running InitCommon on {(modelRoot != null ? modelRoot.name : "NULL BODY")}. {ex.Message} Stacktrace: {ex.StackTrace}", MessageType.Error);
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}
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}
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public void InitLocal(Transform body)
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{
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InitCommon(body);
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InitAccelerationSync();
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}
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public void InitRemote(Transform body)
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{
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InitCommon(body);
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SetSuitState(QSBSceneManager.CurrentScene == OWScene.EyeOfTheUniverse);
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InitAccelerationSync();
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ThrusterManager.CreateRemotePlayerVFX(Player);
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ThrusterManager.CreateRemotePlayerSFX(Player);
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Delay.RunWhen(() => Player.CameraBody != null,
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() => body.GetComponent<PlayerHeadRotationSync>().Init(Player.CameraBody.transform));
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}
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private void InitAccelerationSync()
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{
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Player.JetpackAcceleration = GetComponent<JetpackAccelerationSync>();
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var thrusterModel = isOwned ? Locator.GetPlayerBody().GetComponent<ThrusterModel>() : null;
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Player.JetpackAcceleration.Init(thrusterModel);
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}
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public void SetSuitState(bool suitedUp)
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{
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if (!Player.IsReady)
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{
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return;
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}
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if (Player == QSBPlayerManager.LocalPlayer)
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{
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new PlayerSuitMessage(suitedUp).Send();
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}
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if (InSuitedUpState == suitedUp)
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{
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return;
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}
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InSuitedUpState = suitedUp;
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if (_unsuitedAnimController == null)
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{
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DebugLog.ToConsole($"Error - Unsuited controller is null. ({PlayerId})", MessageType.Error);
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}
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if (_suitedAnimController == null)
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{
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DebugLog.ToConsole($"Error - Suited controller is null. ({PlayerId})", MessageType.Error);
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}
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if (_unsuitedGraphics == null)
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{
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DebugLog.ToConsole($"Warning - _unsuitedGraphics is null! ({PlayerId})", MessageType.Warning);
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}
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if (_suitedGraphics == null)
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{
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DebugLog.ToConsole($"Warning - _suitedGraphics is null! ({PlayerId})", MessageType.Warning);
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}
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var controller = suitedUp ? _suitedAnimController : _unsuitedAnimController;
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if (_unsuitedGraphics != null)
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{
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_unsuitedGraphics?.SetActive(!suitedUp);
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}
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if (_suitedGraphics != null)
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{
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_suitedGraphics?.SetActive(suitedUp);
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}
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if (InvisibleAnimator == null)
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{
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DebugLog.ToConsole($"Error - InvisibleAnimator is null. ({PlayerId})", MessageType.Error);
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}
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else
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{
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InvisibleAnimator.runtimeAnimatorController = controller;
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}
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if (VisibleAnimator == null)
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{
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DebugLog.ToConsole($"Error - VisibleAnimator is null. ({PlayerId})", MessageType.Error);
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}
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else
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{
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VisibleAnimator.runtimeAnimatorController = controller;
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}
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// Avoids "jumping" when putting on suit
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if (VisibleAnimator != null)
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{
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VisibleAnimator.SetBool("Grounded", true);
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}
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if (InvisibleAnimator != null)
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{
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InvisibleAnimator.SetBool("Grounded", true);
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}
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if (NetworkAnimator == null)
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{
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DebugLog.ToConsole($"Error - NetworkAnimator is null. ({PlayerId})", MessageType.Error);
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}
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else if (Mirror == null)
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{
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DebugLog.ToConsole($"Error - Mirror is null. ({PlayerId})", MessageType.Error);
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}
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Mirror.RebuildFloatParams();
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NetworkAnimator.Invoke("Awake");
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}
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}
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