mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-01-30 12:32:55 +00:00
184 lines
6.1 KiB
C#
184 lines
6.1 KiB
C#
using HarmonyLib;
|
|
using QSB.EchoesOfTheEye.LightSensorSync.Messages;
|
|
using QSB.EchoesOfTheEye.LightSensorSync.WorldObjects;
|
|
using QSB.Messaging;
|
|
using QSB.Patches;
|
|
using QSB.Player;
|
|
using QSB.Utility;
|
|
using QSB.WorldSync;
|
|
using UnityEngine;
|
|
|
|
namespace QSB.EchoesOfTheEye.LightSensorSync.Patches;
|
|
|
|
[HarmonyPatch(typeof(SingleLightSensor))]
|
|
internal class LightSensorPatches : QSBPatch
|
|
{
|
|
public override QSBPatchTypes Type => QSBPatchTypes.OnClientConnect;
|
|
|
|
[HarmonyPrefix]
|
|
[HarmonyPatch(nameof(SingleLightSensor.ManagedFixedUpdate))]
|
|
private static bool ManagedFixedUpdate(SingleLightSensor __instance)
|
|
{
|
|
if (!QSBWorldSync.AllObjectsReady)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (!__instance.TryGetWorldObject(out QSBLightSensor qsbLightSensor))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (__instance._fixedUpdateFrameDelayCount > 0)
|
|
{
|
|
__instance._fixedUpdateFrameDelayCount--;
|
|
return false;
|
|
}
|
|
|
|
var locallyIlluminated = qsbLightSensor.LocallyIlluminated;
|
|
var illuminated = qsbLightSensor._illuminated;
|
|
__instance.UpdateIllumination();
|
|
if (!locallyIlluminated && qsbLightSensor.LocallyIlluminated)
|
|
{
|
|
DebugLog.DebugWrite($"{qsbLightSensor} LocallyIlluminated");
|
|
qsbLightSensor.OnDetectLocalLight?.Invoke();
|
|
}
|
|
else if (locallyIlluminated && !qsbLightSensor.LocallyIlluminated)
|
|
{
|
|
DebugLog.DebugWrite($"{qsbLightSensor} !LocallyIlluminated");
|
|
qsbLightSensor.OnDetectLocalDarkness?.Invoke();
|
|
}
|
|
|
|
if (!illuminated && qsbLightSensor._illuminated)
|
|
{
|
|
DebugLog.DebugWrite($"{qsbLightSensor} _illuminated");
|
|
qsbLightSensor.SendMessage(new SetIlluminatedMessage(true));
|
|
}
|
|
else if (illuminated && !qsbLightSensor._illuminated)
|
|
{
|
|
DebugLog.DebugWrite($"{qsbLightSensor} !_illuminated");
|
|
qsbLightSensor.SendMessage(new SetIlluminatedMessage(false));
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
[HarmonyPrefix]
|
|
[HarmonyPatch(nameof(SingleLightSensor.UpdateIllumination))]
|
|
private static bool UpdateIllumination(SingleLightSensor __instance)
|
|
{
|
|
if (!QSBWorldSync.AllObjectsReady)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (!__instance.TryGetWorldObject(out QSBLightSensor qsbLightSensor))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
qsbLightSensor.LocallyIlluminated = false;
|
|
qsbLightSensor._illuminated = false;
|
|
__instance._illuminatingDreamLanternList?.Clear();
|
|
if (__instance._lightSources == null || __instance._lightSources.Count == 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
var vector = __instance.transform.TransformPoint(__instance._localSensorOffset);
|
|
var sensorWorldDir = Vector3.zero;
|
|
if (__instance._directionalSensor)
|
|
{
|
|
sensorWorldDir = __instance.transform.TransformDirection(__instance._localDirection).normalized;
|
|
}
|
|
|
|
foreach (var lightSource in __instance._lightSources)
|
|
{
|
|
if ((__instance._lightSourceMask & lightSource.GetLightSourceType()) == lightSource.GetLightSourceType()
|
|
&& lightSource.CheckIlluminationAtPoint(vector, __instance._sensorRadius, __instance._maxDistance))
|
|
{
|
|
switch (lightSource.GetLightSourceType())
|
|
{
|
|
case LightSourceType.UNDEFINED:
|
|
{
|
|
var owlight = lightSource as OWLight2;
|
|
var occludableLight = owlight.GetLight().shadows != LightShadows.None && owlight.GetLight().shadowStrength > 0.5f;
|
|
if (owlight.CheckIlluminationAtPoint(vector, __instance._sensorRadius, __instance._maxDistance)
|
|
&& !__instance.CheckOcclusion(owlight.transform.position, vector, sensorWorldDir, occludableLight))
|
|
{
|
|
qsbLightSensor._illuminated = true;
|
|
}
|
|
|
|
break;
|
|
}
|
|
case LightSourceType.FLASHLIGHT:
|
|
{
|
|
var position = Locator.GetPlayerCamera().transform.position;
|
|
var to = __instance.transform.position - position;
|
|
if (Vector3.Angle(Locator.GetPlayerCamera().transform.forward, to) <= __instance._maxSpotHalfAngle
|
|
&& !__instance.CheckOcclusion(position, vector, sensorWorldDir))
|
|
{
|
|
qsbLightSensor.LocallyIlluminated |= lightSource is Flashlight;
|
|
qsbLightSensor._illuminated = true;
|
|
}
|
|
|
|
break;
|
|
}
|
|
case LightSourceType.PROBE:
|
|
{
|
|
var probe = Locator.GetProbe();
|
|
if (probe != null
|
|
&& probe.IsLaunched()
|
|
&& !probe.IsRetrieving()
|
|
&& probe.CheckIlluminationAtPoint(vector, __instance._sensorRadius, __instance._maxDistance)
|
|
&& !__instance.CheckOcclusion(probe.GetLightSourcePosition(), vector, sensorWorldDir))
|
|
{
|
|
qsbLightSensor.LocallyIlluminated |= lightSource is SurveyorProbe;
|
|
qsbLightSensor._illuminated = true;
|
|
}
|
|
|
|
break;
|
|
}
|
|
case LightSourceType.DREAM_LANTERN:
|
|
{
|
|
var dreamLanternController = lightSource as DreamLanternController;
|
|
if (dreamLanternController.IsLit()
|
|
&& dreamLanternController.IsFocused(__instance._lanternFocusThreshold)
|
|
&& dreamLanternController.CheckIlluminationAtPoint(vector, __instance._sensorRadius, __instance._maxDistance)
|
|
&& !__instance.CheckOcclusion(dreamLanternController.GetLightPosition(), vector, sensorWorldDir))
|
|
{
|
|
__instance._illuminatingDreamLanternList.Add(dreamLanternController);
|
|
var dreamLanternItem = dreamLanternController.GetComponent<DreamLanternItem>();
|
|
qsbLightSensor.LocallyIlluminated |= QSBPlayerManager.LocalPlayer.HeldItem?.AttachedObject == dreamLanternItem;
|
|
qsbLightSensor._illuminated = true;
|
|
}
|
|
|
|
break;
|
|
}
|
|
case LightSourceType.SIMPLE_LANTERN:
|
|
foreach (var owlight in lightSource.GetLights())
|
|
{
|
|
var occludableLight = owlight.GetLight().shadows != LightShadows.None && owlight.GetLight().shadowStrength > 0.5f;
|
|
var maxDistance = Mathf.Min(__instance._maxSimpleLanternDistance, __instance._maxDistance);
|
|
if (owlight.CheckIlluminationAtPoint(vector, __instance._sensorRadius, maxDistance)
|
|
&& !__instance.CheckOcclusion(owlight.transform.position, vector, sensorWorldDir, occludableLight))
|
|
{
|
|
var simpleLanternItem = (SimpleLanternItem)lightSource;
|
|
qsbLightSensor.LocallyIlluminated |= QSBPlayerManager.LocalPlayer.HeldItem?.AttachedObject == simpleLanternItem;
|
|
qsbLightSensor._illuminated = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
break;
|
|
case LightSourceType.VOLUME_ONLY:
|
|
qsbLightSensor._illuminated = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
}
|