AmazingAlek f434ed027b
sector overhaul (#176)
* wrapper for sector
* using world registry for sectors
* using order id as unique sector key
* sector manager
* not checking closest sector every frame
2020-08-16 17:15:36 +02:00

32 lines
545 B
C#

using QSB.Utility;
using UnityEngine;
namespace QSB.Tools
{
public class QSBProbe : MonoBehaviour
{
public void SetState(bool state)
{
if (state)
{
Activate();
}
else
{
Deactivate();
}
}
private void Activate()
{
gameObject.SetActive(true);
gameObject.Show();
}
private void Deactivate()
{
gameObject.Hide();
}
}
}