2020-09-18 16:49:38 +01:00

62 lines
2.3 KiB
C#

using QSB.Events;
using QSB.WorldSync;
using UnityEngine;
namespace QSB.OrbSync
{
public static class OrbPatches
{
public static void StartDragCallEvent(bool __result, NomaiInterfaceOrb __instance)
{
if (__result)
{
GlobalMessenger<int>.FireEvent(EventNames.QSBOrbUser, WorldRegistry.OldOrbList.FindIndex(x => x == __instance));
}
}
public static bool CheckOrbCollision(ref bool __result, NomaiInterfaceSlot __instance, NomaiInterfaceOrb orb,
bool ____ignoreDraggedOrbs, float ____radius, float ____exitRadius, ref NomaiInterfaceOrb ____occupyingOrb)
{
if (____ignoreDraggedOrbs && orb.IsBeingDragged())
{
__result = false;
return false;
}
var orbDistance = Vector3.Distance(orb.transform.position, __instance.transform.position);
var triggerRadius = orb.IsBeingDragged() ? ____exitRadius : ____radius;
if (____occupyingOrb == null && orbDistance < ____radius)
{
____occupyingOrb = orb;
if (Time.timeSinceLevelLoad > 1f)
{
WorldRegistry.HandleSlotStateChange(__instance, orb, true);
WorldRegistry.RaiseEvent(__instance, "OnSlotActivated");
}
__result = true;
return false;
}
if (____occupyingOrb == null || ____occupyingOrb != orb)
{
__result = false;
return false;
}
if (orbDistance > triggerRadius)
{
WorldRegistry.HandleSlotStateChange(__instance, orb, false);
____occupyingOrb = null;
WorldRegistry.RaiseEvent(__instance, "OnSlotDeactivated");
__result = false;
return false;
}
__result = true;
return false;
}
public static void AddPatches()
{
QSB.Helper.HarmonyHelper.AddPostfix<NomaiInterfaceOrb>("StartDragFromPosition", typeof(OrbPatches), nameof(StartDragCallEvent));
QSB.Helper.HarmonyHelper.AddPrefix<NomaiInterfaceSlot>("CheckOrbCollision", typeof(OrbPatches), nameof(CheckOrbCollision));
}
}
}