quantum-space-buddies/QSB/Events/PlayerStatesRequestEvent.cs
AmazingAlek f434ed027b
sector overhaul (#176)
* wrapper for sector
* using world registry for sectors
* using order id as unique sector key
* sector manager
* not checking closest sector every frame
2020-08-16 17:15:36 +02:00

31 lines
1001 B
C#

using QSB.Messaging;
using QSB.TransformSync;
using System.Linq;
namespace QSB.Events
{
public class PlayerStatesRequestEvent : QSBEvent<PlayerMessage>
{
public override MessageType Type => MessageType.FullStateRequest;
public override void SetupListener()
{
GlobalMessenger.AddListener(EventNames.QSBPlayerStatesRequest, () => SendEvent(CreateMessage()));
}
private PlayerMessage CreateMessage() => new PlayerMessage
{
SenderId = PlayerTransformSync.LocalInstance.netId.Value
};
public override void OnServerReceive(PlayerMessage message)
{
PlayerState.LocalInstance.Send();
foreach (var item in PlayerRegistry.TransformSyncs.Where(x => x != null && x.IsReady && x.ReferenceSector != null))
{
GlobalMessenger<uint, QSBSector>.FireEvent(EventNames.QSBSectorChange, item.netId.Value, item.ReferenceSector);
}
}
}
}