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https://github.com/misternebula/quantum-space-buddies.git
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54 lines
1.7 KiB
C#
54 lines
1.7 KiB
C#
using QSB.Messaging;
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using QSB.Utility;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace QSB.Events
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{
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public class PlayerLeaveEvent : QSBEvent<PlayerLeaveMessage>
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{
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public override MessageType Type => MessageType.PlayerLeave;
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public override void SetupListener()
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{
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GlobalMessenger<uint, uint[]>.AddListener(EventNames.QSBPlayerLeave, (id, objects) => SendEvent(CreateMessage(id, objects)));
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}
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private PlayerLeaveMessage CreateMessage(uint id, uint[] objects) => new PlayerLeaveMessage
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{
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SenderId = id,
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ObjectIds = objects
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};
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public override void OnReceiveRemote(PlayerLeaveMessage message)
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{
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var playerName = PlayerRegistry.GetPlayer(message.SenderId).Name;
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DebugLog.ToAll(playerName, "disconnected.");
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PlayerRegistry.RemovePlayer(message.SenderId);
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foreach (var objectId in message.ObjectIds)
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{
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DestroyObject(objectId);
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}
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}
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public override void OnReceiveLocal(PlayerLeaveMessage message) => OnReceiveRemote(message);
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private void DestroyObject(uint objectId)
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{
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var component = Object.FindObjectsOfType<NetworkBehaviour>()
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.FirstOrDefault(x => x.netId.Value == objectId);
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if (component == null)
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{
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return;
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}
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var transformSync = component.GetComponent<TransformSync.TransformSync>();
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if (transformSync != null)
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{
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Object.Destroy(transformSync.SyncedTransform.gameObject);
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}
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Object.Destroy(component.gameObject);
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}
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}
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}
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