quantum-space-buddies/Directory.Build.props

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1.6 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<DevEnvLoc>$(MSBuildThisFileDirectory)DevEnv.targets</DevEnvLoc>
</PropertyGroup>
<Import Project="$(DevEnvLoc)" Condition="Exists('$(DevEnvLoc)')" />
<PropertyGroup Label="Common Properties">
<TargetFramework>net48</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>9</LangVersion>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
<NeutralLanguage>en-GB</NeutralLanguage>
<Company>Henry Pointer, Aleksander Waage, Ricardo Lopes</Company>
<Copyright>Copyright © Henry Pointer, Aleksander Waage, Ricardo Lopes 2020-2021</Copyright>
</PropertyGroup>
<PropertyGroup Label="Default Locations" Condition="!Exists('$(DevEnvLoc)')">
<GameDir>C:\Program Files\Epic Games\OuterWilds</GameDir>
<OwmlDir>$(AppData)\OuterWildsModManager\OWML</OwmlDir>
<UnityAssetsDir>$(SolutionDir)\qsb-unityproject\Assets</UnityAssetsDir>
</PropertyGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
</ItemGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<DebugType>portable</DebugType>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<DebugType>portable</DebugType>
</PropertyGroup>
</Project>