27 lines
569 B
C#

using QSB.CampfireSync.Messages;
using QSB.Messaging;
using QSB.WorldSync;
namespace QSB.CampfireSync.WorldObjects
{
public class QSBCampfire : WorldObject<Campfire>
{
public override void SendInitialState(uint to)
{
if (QSBCore.IsHost)
{
this.SendMessage(new CampfireStateMessage(GetState()) { To = to });
}
}
public void StartRoasting()
=> AttachedObject.StartRoasting();
public Campfire.State GetState()
=> AttachedObject.GetState();
public void SetState(Campfire.State newState)
=> AttachedObject.SetState(newState);
}
}