quantum-space-buddies/QSB/ItemSync/Events/MoveToCarryEvent.cs
2021-12-05 11:03:09 +00:00

52 lines
1.6 KiB
C#

using QSB.Events;
using QSB.ItemSync.WorldObjects.Items;
using QSB.Player;
using QSB.WorldSync;
using QSB.WorldSync.Events;
namespace QSB.ItemSync.Events
{
internal class MoveToCarryEvent : QSBEvent<WorldObjectMessage>
{
public override bool RequireWorldObjectsReady => true;
public override void SetupListener()
=> GlobalMessenger<int>.AddListener(EventNames.QSBMoveToCarry, Handler);
public override void CloseListener()
=> GlobalMessenger<int>.RemoveListener(EventNames.QSBMoveToCarry, Handler);
private void Handler(int itemId)
=> SendEvent(CreateMessage(itemId));
private WorldObjectMessage CreateMessage(int itemid) => new()
{
AboutId = QSBPlayerManager.LocalPlayerId,
ObjectId = itemid
};
public override void OnReceiveRemote(bool server, WorldObjectMessage message)
{
var player = QSBPlayerManager.GetPlayer(message.AboutId);
var itemObject = QSBWorldSync.GetWorldFromId<IQSBOWItem>(message.ObjectId);
var itemType = itemObject.GetItemType();
player.HeldItem = itemObject;
var itemSocket = itemType switch
{
ItemType.Scroll => player.ScrollSocket,
ItemType.SharedStone => player.SharedStoneSocket,
ItemType.WarpCore => ((QSBWarpCoreItem)itemObject).IsVesselCoreType()
? player.VesselCoreSocket
: player.WarpCoreSocket,
ItemType.Lantern => player.SimpleLanternSocket,
ItemType.DreamLantern => player.DreamLanternSocket,
ItemType.SlideReel => player.SlideReelSocket,
ItemType.VisionTorch => player.VisionTorchSocket,
_ => player.ItemSocket,
};
itemObject.PickUpItem(itemSocket, message.AboutId);
}
}
}