quantum-space-buddies/QSB/TransformSync/PlayerHUDMarker.cs
2020-08-22 18:08:25 +01:00

67 lines
1.6 KiB
C#

using OWML.Common;
using QSB.Utility;
using System;
using UnityEngine;
namespace QSB.TransformSync
{
public class PlayerHUDMarker : HUDDistanceMarker
{
private PlayerInfo _player;
private bool _isReady;
protected override void InitCanvasMarker()
{
_markerRadius = 2f;
_markerTarget = new GameObject().transform;
_markerTarget.parent = transform;
_markerTarget.localPosition = Vector3.up * 2;
}
public void Init(PlayerInfo player)
{
_player = player;
_player.HudMarker = this;
_isReady = true;
}
protected override void RefreshOwnVisibility()
{
if (_canvasMarker != null)
{
_canvasMarker.SetVisibility(true);
}
}
private void Update()
{
if (!_isReady || !_player.IsReady)
{
return;
}
_markerLabel = _player.Name;
_isReady = false;
base.InitCanvasMarker();
}
public void Remove()
{
// do N O T destroy the parent - it completely breaks the ENTIRE GAME
try
{
_canvasMarker.DestroyMarker();
Destroy(_markerTarget.gameObject);
Destroy(this);
}
catch (Exception ex)
{
DebugLog.ToConsole($"Warning - Failed to remove PlayerHUDMarker for {_player.Name} ({_player.NetId}) : {ex}", MessageType.Warning);
}
}
}
}