quantum-space-buddies/QSB/ShipSync/TransformSync/ShipTransformSync.cs
Mister_Nebula bc64d9f64b cleanup
2021-04-21 19:06:00 +01:00

54 lines
2.2 KiB
C#

using QSB.Player;
using QSB.TransformSync;
using UnityEngine;
namespace QSB.ShipSync.TransformSync
{
public class ShipTransformSync : QSBNetworkTransform
{
protected override float DistanceLeeway => 20f;
private Transform GetShipModel() => Locator.GetShipTransform();
protected override GameObject InitLocalTransform()
{
SectorSync.SetSectorDetector(Locator.GetShipDetector().GetComponent<SectorDetector>());
return GetShipModel().Find("Module_Cockpit/Geo_Cockpit/Cockpit_Geometry/Cockpit_Exterior").gameObject;
}
protected override GameObject InitRemoteTransform()
{
var shipModel = GetShipModel();
var remoteTransform = new GameObject("RemoteShipTransform").transform;
Instantiate(shipModel.Find("Module_Cockpit/Geo_Cockpit/Cockpit_Geometry/Cockpit_Exterior"), remoteTransform);
Instantiate(shipModel.Find("Module_Cabin/Geo_Cabin/Cabin_Geometry/Cabin_Exterior"), remoteTransform);
Instantiate(shipModel.Find("Module_Cabin/Geo_Cabin/Cabin_Tech/Cabin_Tech_Exterior"), remoteTransform);
Instantiate(shipModel.Find("Module_Supplies/Geo_Supplies/Supplies_Geometry/Supplies_Exterior"), remoteTransform);
Instantiate(shipModel.Find("Module_Engine/Geo_Engine/Engine_Geometry/Engine_Exterior"), remoteTransform);
var landingGearFront = Instantiate(shipModel.Find("Module_LandingGear/LandingGear_Front/Geo_LandingGear_Front"), remoteTransform);
var landingGearLeft = Instantiate(shipModel.Find("Module_LandingGear/LandingGear_Left/Geo_LandingGear_Left"), remoteTransform);
var landingGearRight = Instantiate(shipModel.Find("Module_LandingGear/LandingGear_Right/Geo_LandingGear_Right"), remoteTransform);
Destroy(landingGearFront.Find("LandingGear_FrontCollision").gameObject);
Destroy(landingGearLeft.Find("LandingGear_LeftCollision").gameObject);
Destroy(landingGearRight.Find("LandingGear_RightCollision").gameObject);
landingGearFront.localPosition
= landingGearLeft.localPosition
= landingGearRight.localPosition
+= Vector3.up * 3.762f;
return remoteTransform.gameObject;
}
public override bool IsReady => GetShipModel() != null
&& Player != null
&& QSBPlayerManager.PlayerExists(Player.PlayerId)
&& Player.PlayerStates.IsReady
&& NetId.Value != uint.MaxValue
&& NetId.Value != 0U;
}
}