Mister_Nebula bba5fe4a45 cleanup
2021-03-13 10:17:52 +00:00

40 lines
1.2 KiB
C#

using QSB.Events;
using QSB.Patches;
using QSB.Player;
using UnityEngine;
namespace QSB.StatueSync.Patches
{
internal class StatuePatches : QSBPatch
{
public override QSBPatchTypes Type => QSBPatchTypes.OnClientConnect;
public override void DoPatches()
=> QSBCore.HarmonyHelper.AddPrefix<MemoryUplinkTrigger>("Update", typeof(StatuePatches), nameof(Statue_Update));
public override void DoUnpatches()
=> QSBCore.HarmonyHelper.Unpatch<MemoryUplinkTrigger>("Update");
public static bool Statue_Update(bool ____waitForPlayerGrounded)
{
if (StatueManager.Instance.HasStartedStatueLocally)
{
return true;
}
if (!____waitForPlayerGrounded || !Locator.GetPlayerController().IsGrounded())
{
return true;
}
var playerBody = Locator.GetPlayerBody().transform;
var timberHearth = Locator.GetAstroObject(AstroObject.Name.TimberHearth).transform;
QSBEventManager.FireEvent(
EventNames.QSBStartStatue,
timberHearth.InverseTransformPoint(playerBody.position),
Quaternion.Inverse(timberHearth.rotation) * playerBody.rotation,
Locator.GetPlayerCamera().GetComponent<PlayerCameraController>().GetDegreesY());
QSBPlayerManager.HideAllPlayers();
return true;
}
}
}