quantum-space-buddies/QSB/GeyserSync/GeyserManager.cs
Mister_Nebula bba5fe4a45 cleanup
2021-03-13 10:17:52 +00:00

34 lines
755 B
C#

using QSB.GeyserSync.WorldObjects;
using QSB.Patches;
using QSB.WorldSync;
using UnityEngine;
namespace QSB.GeyserSync
{
public class GeyserManager : MonoBehaviour
{
public void Awake()
{
QSBSceneManager.OnSceneLoaded += OnSceneLoaded;
QSBPatchManager.OnPatchType += OnPatchType;
}
public void OnDestroy()
{
QSBSceneManager.OnSceneLoaded -= OnSceneLoaded;
QSBPatchManager.OnPatchType -= OnPatchType;
}
private void OnSceneLoaded(OWScene scene, bool isInUniverse)
=> QSBWorldSync.Init<QSBGeyser, GeyserController>();
public void OnPatchType(QSBPatchTypes type)
{
if (type != QSBPatchTypes.OnNonServerClientConnect)
{
return;
}
QSBCore.HarmonyHelper.EmptyMethod<GeyserController>("Update");
}
}
}