Mister_Nebula 7998d93bf5 cleanup
2020-09-05 15:46:20 +01:00

31 lines
1003 B
C#

using QSB.Events;
using QSB.Messaging;
using QSB.WorldSync;
namespace QSB.OrbSync
{
public class OrbSlotEvent : QSBEvent<BoolWorldObjectMessage>
{
public override EventType Type => EventType.OrbSlot;
public override void SetupListener() => GlobalMessenger<int, bool>.AddListener(EventNames.QSBOrbSlot, Handler);
public override void CloseListener() => GlobalMessenger<int, bool>.RemoveListener(EventNames.QSBOrbSlot, Handler);
private void Handler(int id, bool state) => SendEvent(CreateMessage(id, state));
private BoolWorldObjectMessage CreateMessage(int id, bool state) => new BoolWorldObjectMessage
{
AboutId = LocalPlayerId,
ObjectId = id,
State = state
};
public override void OnReceiveRemote(BoolWorldObjectMessage message)
{
var orbSlot = WorldRegistry.GetObject<QSBOrbSlot>(message.ObjectId);
orbSlot?.SetState(message.State);
}
}
}