2022-03-29 13:31:06 -07:00

210 lines
6.4 KiB
C#

using HarmonyLib;
using QSB.DeathSync.Messages;
using QSB.Messaging;
using QSB.Patches;
using QSB.Player;
using QSB.ShipSync.TransformSync;
using System.Linq;
using UnityEngine;
namespace QSB.DeathSync.Patches;
[HarmonyPatch]
public class DeathPatches : QSBPatch
{
public override QSBPatchTypes Type => QSBPatchTypes.OnClientConnect;
// TODO : Remove with future functionality.
[HarmonyPrefix]
[HarmonyPatch(typeof(ShipEjectionSystem), nameof(ShipEjectionSystem.OnPressInteract))]
public static bool DisableEjection()
=> false;
// TODO : Remove with future functionality.
[HarmonyPrefix]
[HarmonyPatch(typeof(ShipDetachableLeg), nameof(ShipDetachableLeg.Detach))]
public static bool ShipDetachableLeg_Detach(out OWRigidbody __result)
{
__result = null;
return false;
}
// TODO : Remove with future functionality.
[HarmonyPrefix]
[HarmonyPatch(typeof(ShipDetachableModule), nameof(ShipDetachableModule.Detach))]
public static bool ShipDetachableModule_Detach(out OWRigidbody __result)
{
__result = null;
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(PlayerResources), nameof(PlayerResources.OnImpact))]
public static bool PlayerResources_OnImpact(PlayerResources __instance, ImpactData impact) =>
// don't take damage from impact in ship
!PlayerState.IsInsideShip();
[HarmonyPrefix]
[HarmonyPatch(typeof(HighSpeedImpactSensor), nameof(HighSpeedImpactSensor.FixedUpdate))]
public static bool HighSpeedImpactSensor_FixedUpdate(HighSpeedImpactSensor __instance) =>
// don't insta-die from impact in ship
!PlayerState.IsInsideShip();
[HarmonyPrefix]
[HarmonyPatch(typeof(DeathManager), nameof(DeathManager.KillPlayer))]
private static bool DeathManager_KillPlayer(DeathManager __instance, DeathType deathType)
{
Original(__instance, deathType);
return false;
static void Original(DeathManager @this, DeathType deathType)
{
@this._fakeMeditationDeath = false;
if (deathType == DeathType.Meditation && @this.CheckShouldWakeInDreamWorld())
{
@this._fakeMeditationDeath = true;
OWInput.ChangeInputMode(InputMode.None);
ReticleController.Hide();
Locator.GetPromptManager().SetPromptsVisible(false);
GlobalMessenger.FireEvent("FakePlayerMeditationDeath");
return;
}
if (deathType == DeathType.DreamExplosion)
{
Achievements.Earn(Achievements.Type.EARLY_ADOPTER);
}
if (PlayerState.InDreamWorld() && deathType != DeathType.Dream && deathType != DeathType.DreamExplosion && deathType != DeathType.Supernova && deathType != DeathType.TimeLoop && deathType != DeathType.Meditation)
{
Locator.GetDreamWorldController().ExitDreamWorld(deathType);
return;
}
if (!@this._isDying)
{
if (@this._invincible && deathType != DeathType.Supernova && deathType != DeathType.BigBang && deathType != DeathType.Meditation && deathType != DeathType.TimeLoop && deathType != DeathType.BlackHole)
{
return;
}
if (!Custom(@this, deathType))
{
return;
}
if (!TimeLoopCoreController.ParadoxExists())
{
var component = Locator.GetPlayerBody().GetComponent<PlayerResources>();
if ((deathType == DeathType.TimeLoop || deathType == DeathType.Supernova) && component.GetTotalDamageThisLoop() > 1000f)
{
Achievements.Earn(Achievements.Type.DIEHARD);
PlayerData.SetPersistentCondition("THERE_IS_BUT_VOID", true);
}
if ((TimeLoop.GetLoopCount() != 1 && TimeLoop.GetSecondsElapsed() < 60f || TimeLoop.GetLoopCount() == 1 && Time.timeSinceLevelLoad < 60f && !TimeLoop.IsTimeFlowing()) && deathType != DeathType.Meditation && LoadManager.GetCurrentScene() == OWScene.SolarSystem)
{
Achievements.Earn(Achievements.Type.GONE_IN_60_SECONDS);
}
if (TimeLoop.GetLoopCount() > 1)
{
Achievements.SetHeroStat(Achievements.HeroStat.TIMELOOP_COUNT, (uint)(TimeLoop.GetLoopCount() - 1));
if (deathType == DeathType.TimeLoop || deathType == DeathType.BigBang || deathType == DeathType.Supernova)
{
PlayerData.CompletedFullTimeLoop();
}
}
if (deathType == DeathType.Supernova && !PlayerData.GetPersistentCondition("KILLED_BY_SUPERNOVA_AND_KNOWS_IT") && PlayerData.GetFullTimeLoopsCompleted() > 2U && PlayerData.GetPersistentCondition("HAS_SEEN_SUN_EXPLODE"))
{
PlayerData.SetPersistentCondition("KILLED_BY_SUPERNOVA_AND_KNOWS_IT", true);
MonoBehaviour.print("KILLED_BY_SUPERNOVA_AND_KNOWS_IT");
}
}
@this._isDying = true;
@this._deathType = deathType;
MonoBehaviour.print("Player was killed by " + deathType);
Locator.GetPauseCommandListener().AddPauseCommandLock();
PlayerData.SetLastDeathType(deathType);
GlobalMessenger<DeathType>.FireEvent("PlayerDeath", deathType);
}
}
static bool Custom(DeathManager @this, DeathType deathType)
{
if (RespawnOnDeath.Instance == null)
{
return true;
}
if (RespawnOnDeath.Instance.AllowedDeathTypes.Contains(deathType))
{
return true;
}
if (@this.CheckShouldWakeInDreamWorld())
{
return true;
}
if (QSBPlayerManager.LocalPlayer.IsDead)
{
return false;
}
var deadPlayersCount = QSBPlayerManager.PlayerList.Count(x => x.IsDead);
if (deadPlayersCount == QSBPlayerManager.PlayerList.Count - 1)
{
new EndLoopMessage().Send();
return true;
}
RespawnOnDeath.Instance.ResetPlayer();
QSBPlayerManager.LocalPlayer.IsDead = true;
new PlayerDeathMessage(deathType).Send();
if (PlayerAttachWatcher.Current)
{
PlayerAttachWatcher.Current.DetachPlayer();
}
return false;
}
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ShipDamageController), nameof(ShipDamageController.Explode))]
public static bool ShipDamageController_Explode()
// prevent ship from exploding
// todo remove this when sync ship explosions
=> false;
[HarmonyPrefix]
[HarmonyPatch(typeof(DestructionVolume), nameof(DestructionVolume.VanishShip))]
public static bool DestructionVolume_VanishShip(DestructionVolume __instance)
{
if (RespawnOnDeath.Instance == null)
{
return true;
}
// apparently this is to fix a weird bug when flying into the sun. idk this is 2-year-old code.
if (!ShipTransformSync.LocalInstance.hasAuthority)
{
return false;
}
if (PlayerState.IsInsideShip() || PlayerState.UsingShipComputer() || PlayerState.AtFlightConsole())
{
Locator.GetDeathManager().KillPlayer(__instance._deathType);
}
// don't actually delete the ship to allow respawns or something
return true;
}
}