mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-01-30 12:32:55 +00:00
210 lines
6.4 KiB
C#
210 lines
6.4 KiB
C#
using HarmonyLib;
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using QSB.DeathSync.Messages;
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using QSB.Messaging;
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using QSB.Patches;
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using QSB.Player;
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using QSB.ShipSync.TransformSync;
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using System.Linq;
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using UnityEngine;
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namespace QSB.DeathSync.Patches;
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[HarmonyPatch]
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public class DeathPatches : QSBPatch
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{
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public override QSBPatchTypes Type => QSBPatchTypes.OnClientConnect;
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// TODO : Remove with future functionality.
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[HarmonyPrefix]
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[HarmonyPatch(typeof(ShipEjectionSystem), nameof(ShipEjectionSystem.OnPressInteract))]
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public static bool DisableEjection()
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=> false;
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// TODO : Remove with future functionality.
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[HarmonyPrefix]
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[HarmonyPatch(typeof(ShipDetachableLeg), nameof(ShipDetachableLeg.Detach))]
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public static bool ShipDetachableLeg_Detach(out OWRigidbody __result)
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{
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__result = null;
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return false;
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}
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// TODO : Remove with future functionality.
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[HarmonyPrefix]
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[HarmonyPatch(typeof(ShipDetachableModule), nameof(ShipDetachableModule.Detach))]
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public static bool ShipDetachableModule_Detach(out OWRigidbody __result)
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{
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__result = null;
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return false;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(PlayerResources), nameof(PlayerResources.OnImpact))]
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public static bool PlayerResources_OnImpact(PlayerResources __instance, ImpactData impact) =>
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// don't take damage from impact in ship
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!PlayerState.IsInsideShip();
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[HarmonyPrefix]
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[HarmonyPatch(typeof(HighSpeedImpactSensor), nameof(HighSpeedImpactSensor.FixedUpdate))]
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public static bool HighSpeedImpactSensor_FixedUpdate(HighSpeedImpactSensor __instance) =>
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// don't insta-die from impact in ship
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!PlayerState.IsInsideShip();
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[HarmonyPrefix]
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[HarmonyPatch(typeof(DeathManager), nameof(DeathManager.KillPlayer))]
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private static bool DeathManager_KillPlayer(DeathManager __instance, DeathType deathType)
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{
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Original(__instance, deathType);
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return false;
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static void Original(DeathManager @this, DeathType deathType)
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{
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@this._fakeMeditationDeath = false;
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if (deathType == DeathType.Meditation && @this.CheckShouldWakeInDreamWorld())
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{
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@this._fakeMeditationDeath = true;
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OWInput.ChangeInputMode(InputMode.None);
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ReticleController.Hide();
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Locator.GetPromptManager().SetPromptsVisible(false);
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GlobalMessenger.FireEvent("FakePlayerMeditationDeath");
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return;
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}
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if (deathType == DeathType.DreamExplosion)
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{
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Achievements.Earn(Achievements.Type.EARLY_ADOPTER);
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}
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if (PlayerState.InDreamWorld() && deathType != DeathType.Dream && deathType != DeathType.DreamExplosion && deathType != DeathType.Supernova && deathType != DeathType.TimeLoop && deathType != DeathType.Meditation)
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{
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Locator.GetDreamWorldController().ExitDreamWorld(deathType);
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return;
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}
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if (!@this._isDying)
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{
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if (@this._invincible && deathType != DeathType.Supernova && deathType != DeathType.BigBang && deathType != DeathType.Meditation && deathType != DeathType.TimeLoop && deathType != DeathType.BlackHole)
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{
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return;
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}
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if (!Custom(@this, deathType))
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{
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return;
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}
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if (!TimeLoopCoreController.ParadoxExists())
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{
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var component = Locator.GetPlayerBody().GetComponent<PlayerResources>();
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if ((deathType == DeathType.TimeLoop || deathType == DeathType.Supernova) && component.GetTotalDamageThisLoop() > 1000f)
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{
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Achievements.Earn(Achievements.Type.DIEHARD);
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PlayerData.SetPersistentCondition("THERE_IS_BUT_VOID", true);
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}
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if ((TimeLoop.GetLoopCount() != 1 && TimeLoop.GetSecondsElapsed() < 60f || TimeLoop.GetLoopCount() == 1 && Time.timeSinceLevelLoad < 60f && !TimeLoop.IsTimeFlowing()) && deathType != DeathType.Meditation && LoadManager.GetCurrentScene() == OWScene.SolarSystem)
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{
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Achievements.Earn(Achievements.Type.GONE_IN_60_SECONDS);
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}
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if (TimeLoop.GetLoopCount() > 1)
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{
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Achievements.SetHeroStat(Achievements.HeroStat.TIMELOOP_COUNT, (uint)(TimeLoop.GetLoopCount() - 1));
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if (deathType == DeathType.TimeLoop || deathType == DeathType.BigBang || deathType == DeathType.Supernova)
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{
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PlayerData.CompletedFullTimeLoop();
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}
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}
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if (deathType == DeathType.Supernova && !PlayerData.GetPersistentCondition("KILLED_BY_SUPERNOVA_AND_KNOWS_IT") && PlayerData.GetFullTimeLoopsCompleted() > 2U && PlayerData.GetPersistentCondition("HAS_SEEN_SUN_EXPLODE"))
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{
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PlayerData.SetPersistentCondition("KILLED_BY_SUPERNOVA_AND_KNOWS_IT", true);
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MonoBehaviour.print("KILLED_BY_SUPERNOVA_AND_KNOWS_IT");
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}
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}
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@this._isDying = true;
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@this._deathType = deathType;
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MonoBehaviour.print("Player was killed by " + deathType);
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Locator.GetPauseCommandListener().AddPauseCommandLock();
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PlayerData.SetLastDeathType(deathType);
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GlobalMessenger<DeathType>.FireEvent("PlayerDeath", deathType);
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}
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}
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static bool Custom(DeathManager @this, DeathType deathType)
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{
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if (RespawnOnDeath.Instance == null)
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{
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return true;
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}
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if (RespawnOnDeath.Instance.AllowedDeathTypes.Contains(deathType))
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{
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return true;
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}
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if (@this.CheckShouldWakeInDreamWorld())
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{
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return true;
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}
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if (QSBPlayerManager.LocalPlayer.IsDead)
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{
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return false;
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}
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var deadPlayersCount = QSBPlayerManager.PlayerList.Count(x => x.IsDead);
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if (deadPlayersCount == QSBPlayerManager.PlayerList.Count - 1)
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{
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new EndLoopMessage().Send();
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return true;
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}
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RespawnOnDeath.Instance.ResetPlayer();
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QSBPlayerManager.LocalPlayer.IsDead = true;
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new PlayerDeathMessage(deathType).Send();
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if (PlayerAttachWatcher.Current)
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{
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PlayerAttachWatcher.Current.DetachPlayer();
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}
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return false;
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}
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(ShipDamageController), nameof(ShipDamageController.Explode))]
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public static bool ShipDamageController_Explode()
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// prevent ship from exploding
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// todo remove this when sync ship explosions
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=> false;
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[HarmonyPrefix]
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[HarmonyPatch(typeof(DestructionVolume), nameof(DestructionVolume.VanishShip))]
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public static bool DestructionVolume_VanishShip(DestructionVolume __instance)
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{
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if (RespawnOnDeath.Instance == null)
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{
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return true;
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}
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// apparently this is to fix a weird bug when flying into the sun. idk this is 2-year-old code.
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if (!ShipTransformSync.LocalInstance.hasAuthority)
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{
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return false;
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}
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if (PlayerState.IsInsideShip() || PlayerState.UsingShipComputer() || PlayerState.AtFlightConsole())
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{
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Locator.GetDeathManager().KillPlayer(__instance._deathType);
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}
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// don't actually delete the ship to allow respawns or something
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return true;
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}
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}
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