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https://github.com/misternebula/quantum-space-buddies.git
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85 lines
2.1 KiB
C#
85 lines
2.1 KiB
C#
using Cysharp.Threading.Tasks;
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using QSB.EchoesOfTheEye.AlarmTotemSync.Messages;
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using QSB.Messaging;
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using QSB.Player;
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using QSB.Utility;
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using QSB.WorldSync;
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using System.Collections.Generic;
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using System.Threading;
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namespace QSB.EchoesOfTheEye.AlarmTotemSync.WorldObjects;
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public class QSBAlarmTotem : WorldObject<AlarmTotem>
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{
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public readonly List<uint> VisibleFor = new();
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public override void SendInitialState(uint to)
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{
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this.SendMessage(new SetFaceOpenMessage(AttachedObject._isFaceOpen) { To = to });
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this.SendMessage(new SetEnabledMessage(AttachedObject.enabled) { To = to });
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this.SendMessage(new VisibleForMessage(VisibleFor) { To = to });
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}
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public override async UniTask Init(CancellationToken ct)
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{
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QSBPlayerManager.OnRemovePlayer += OnPlayerLeave;
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Delay.RunWhen(() => QSBWorldSync.AllObjectsReady, () =>
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{
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if (AttachedObject._isPlayerVisible)
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{
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this.SendMessage(new SetVisibleMessage(true));
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}
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});
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}
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public override void OnRemoval() =>
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QSBPlayerManager.OnRemovePlayer -= OnPlayerLeave;
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private void OnPlayerLeave(PlayerInfo player) =>
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VisibleFor.QuickRemove(player.PlayerId);
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public void SetVisible(uint playerId, bool visible)
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{
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if (visible)
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{
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VisibleFor.SafeAdd(playerId);
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}
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else
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{
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VisibleFor.QuickRemove(playerId);
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}
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}
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public void SetEnabled(bool enabled)
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{
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if (AttachedObject.enabled == enabled)
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{
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return;
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}
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if (!enabled &&
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AttachedObject._sector &&
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AttachedObject._sector.ContainsOccupant(DynamicOccupant.Player))
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{
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// local player is in sector, do not disable
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return;
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}
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AttachedObject.enabled = enabled;
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if (!enabled)
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{
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AttachedObject._pulseLightController.SetIntensity(0f);
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AttachedObject._simTotemMaterials[0] = AttachedObject._origSimEyeMaterial;
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AttachedObject._simTotemRenderer.sharedMaterials = AttachedObject._simTotemMaterials;
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AttachedObject._simVisionConeRenderer.SetColor(AttachedObject._simVisionConeRenderer.GetOriginalColor());
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if (AttachedObject._isPlayerVisible)
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{
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AttachedObject._isPlayerVisible = false;
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Locator.GetAlarmSequenceController().DecreaseAlarmCounter();
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}
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}
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}
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}
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