quantum-space-buddies/QSB/Player/Events/PlayerStatesRequestEvent.cs
2020-12-02 09:51:53 +00:00

36 lines
1.3 KiB
C#

using QSB.EventsCore;
using QSB.Messaging;
using QSB.SectorSync;
using QSB.Utility;
using System.Linq;
namespace QSB.Player.Events
{
public class PlayerStatesRequestEvent : QSBEvent<PlayerMessage>
{
public override EventType Type => EventType.PlayerStatesRequest;
public override void SetupListener() => GlobalMessenger.AddListener(EventNames.QSBPlayerStatesRequest, Handler);
public override void CloseListener() => GlobalMessenger.RemoveListener(EventNames.QSBPlayerStatesRequest, Handler);
private void Handler() => SendEvent(CreateMessage());
private PlayerMessage CreateMessage() => new PlayerMessage
{
AboutId = LocalPlayerId
};
public override void OnServerReceive(PlayerMessage message)
{
DebugLog.DebugWrite($"[S] Get state request from {message.FromId}");
GlobalMessenger.FireEvent(EventNames.QSBServerSendPlayerStates);
foreach (var item in QSBPlayerManager.GetSyncObjects<TransformSync.TransformSync>()
.Where(x => x != null && x.IsReady && x.ReferenceSector != null))
{
GlobalMessenger<uint, QSBSector>.FireEvent(EventNames.QSBSectorChange, item.NetId.Value, item.ReferenceSector);
}
}
}
}