quantum-space-buddies/QSB/StatueSync/Patches/StatuePatches.cs
2021-10-15 21:06:51 +01:00

40 lines
1.1 KiB
C#

using HarmonyLib;
using QSB.Events;
using QSB.Patches;
using QSB.Player;
using UnityEngine;
namespace QSB.StatueSync.Patches
{
[HarmonyPatch]
internal class StatuePatches : QSBPatch
{
public override QSBPatchTypes Type => QSBPatchTypes.OnClientConnect;
[HarmonyPrefix]
[HarmonyPatch(typeof(MemoryUplinkTrigger), nameof(MemoryUplinkTrigger.Update))]
public static bool MemoryUplinkTrigger_Update(bool ____waitForPlayerGrounded)
{
if (StatueManager.Instance.HasStartedStatueLocally)
{
return true;
}
if (!____waitForPlayerGrounded || !Locator.GetPlayerController().IsGrounded())
{
return true;
}
var playerBody = Locator.GetPlayerBody().transform;
var timberHearth = Locator.GetAstroObject(AstroObject.Name.TimberHearth).transform;
QSBEventManager.FireEvent(
EventNames.QSBStartStatue,
timberHearth.InverseTransformPoint(playerBody.position),
Quaternion.Inverse(timberHearth.rotation) * playerBody.rotation,
Locator.GetPlayerCamera().GetComponent<PlayerCameraController>().GetDegreesY());
QSBPlayerManager.HideAllPlayers();
return true;
}
}
}