quantum-space-buddies/QSB/Player/Messages/PlayerInformationMessage.cs

113 lines
3.3 KiB
C#

using Mirror;
using OWML.Common;
using QSB.ClientServerStateSync;
using QSB.HUD;
using QSB.Messaging;
using QSB.Utility;
namespace QSB.Player.Messages;
public class PlayerInformationMessage : QSBMessage
{
private string PlayerName;
private bool IsReady;
private bool FlashlightActive;
private bool SuitedUp;
private bool LocalProbeLauncherEquipped;
private bool SignalscopeEquipped;
private bool TranslatorEquipped;
private bool ProbeActive;
private ClientState ClientState;
private float FieldOfView;
private bool IsInShip;
private HUDIcon HUDIcon;
public PlayerInformationMessage()
{
var player = QSBPlayerManager.LocalPlayer;
PlayerName = player.Name;
IsReady = player.IsReady;
FlashlightActive = player.FlashlightActive;
SuitedUp = player.SuitedUp;
LocalProbeLauncherEquipped = player.LocalProbeLauncherEquipped;
SignalscopeEquipped = player.SignalscopeEquipped;
TranslatorEquipped = player.TranslatorEquipped;
ProbeActive = player.ProbeActive;
ClientState = player.State;
FieldOfView = PlayerData.GetGraphicSettings().fieldOfView;
IsInShip = player.IsInShip;
HUDIcon = player.HUDBox == null ? HUDIcon.UNKNOWN : player.HUDBox.PlanetIcon;
}
public override void Serialize(NetworkWriter writer)
{
base.Serialize(writer);
writer.Write(PlayerName);
writer.Write(IsReady);
writer.Write(FlashlightActive);
writer.Write(SuitedUp);
writer.Write(LocalProbeLauncherEquipped);
writer.Write(SignalscopeEquipped);
writer.Write(TranslatorEquipped);
writer.Write(ProbeActive);
writer.Write(ClientState);
writer.Write(FieldOfView);
writer.Write(IsInShip);
writer.Write(HUDIcon);
}
public override void Deserialize(NetworkReader reader)
{
base.Deserialize(reader);
PlayerName = reader.ReadString();
IsReady = reader.Read<bool>();
FlashlightActive = reader.Read<bool>();
SuitedUp = reader.Read<bool>();
LocalProbeLauncherEquipped = reader.Read<bool>();
SignalscopeEquipped = reader.Read<bool>();
TranslatorEquipped = reader.Read<bool>();
ProbeActive = reader.Read<bool>();
ClientState = reader.Read<ClientState>();
FieldOfView = reader.ReadFloat();
IsInShip = reader.ReadBool();
HUDIcon = reader.Read<HUDIcon>();
}
public override void OnReceiveRemote()
{
RequestStateResyncMessage._waitingForEvent = false;
if (QSBPlayerManager.PlayerExists(From))
{
var player = QSBPlayerManager.GetPlayer(From);
player.Name = PlayerName;
player.IsReady = IsReady;
player.FlashlightActive = FlashlightActive;
player.SuitedUp = SuitedUp;
player.LocalProbeLauncherEquipped = LocalProbeLauncherEquipped;
player.SignalscopeEquipped = SignalscopeEquipped;
player.TranslatorEquipped = TranslatorEquipped;
player.ProbeActive = ProbeActive;
player.IsInShip = IsInShip;
if (QSBPlayerManager.LocalPlayer.IsReady && player.IsReady)
{
player.UpdateObjectsFromStates();
}
Delay.RunWhen(
() => player.Camera != null,
() => player.Camera.fieldOfView = FieldOfView);
player.State = ClientState;
Delay.RunWhen(() => player.HUDBox != null, () =>
{
player.HUDBox.PlayerName.text = PlayerName.ToUpper();
player.HUDBox.UpdateIcon(HUDIcon);
});
}
else
{
DebugLog.ToConsole($"Warning - got player information message about player that doesnt exist!", MessageType.Warning);
}
}
}