mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-01-09 12:54:51 +00:00
73 lines
2.1 KiB
C#
73 lines
2.1 KiB
C#
using OWML.Common;
|
|
using QSB.Player;
|
|
using QSB.Utility;
|
|
using QSB.WorldSync;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
|
|
namespace QSB.QuantumSync.WorldObjects
|
|
{
|
|
internal class QSBSocketedQuantumObject : QSBQuantumObject<SocketedQuantumObject>
|
|
{
|
|
public Text DebugBoxText;
|
|
|
|
public override void Init()
|
|
{
|
|
base.Init();
|
|
if (QSBCore.ShowQuantumDebugBoxes)
|
|
{
|
|
DebugBoxText = DebugBoxManager.CreateBox(AttachedObject.transform, 0, $"Socketed\r\nid:{ObjectId}").GetComponent<Text>();
|
|
}
|
|
}
|
|
|
|
public override void OnRemoval()
|
|
{
|
|
base.OnRemoval();
|
|
if (DebugBoxText != null)
|
|
{
|
|
Object.Destroy(DebugBoxText.gameObject);
|
|
}
|
|
}
|
|
|
|
public void MoveToSocket(uint playerId, int socketId, Quaternion localRotation)
|
|
{
|
|
var qsbSocket = socketId.GetWorldObject<QSBQuantumSocket>();
|
|
if (qsbSocket == null)
|
|
{
|
|
DebugLog.ToConsole($"Couldn't find socket id {socketId}", MessageType.Error);
|
|
return;
|
|
}
|
|
|
|
var socket = qsbSocket.AttachedObject;
|
|
if (socket == null)
|
|
{
|
|
DebugLog.ToConsole($"QSBSocket id {socketId} has no attached socket.", MessageType.Error);
|
|
return;
|
|
}
|
|
|
|
var wasEntangled = AttachedObject.IsPlayerEntangled();
|
|
var component = Locator.GetPlayerTransform().GetComponent<OWRigidbody>();
|
|
var location = new RelativeLocationData(Locator.GetPlayerTransform().GetComponent<OWRigidbody>(), AttachedObject.transform);
|
|
|
|
AttachedObject.MoveToSocket(socket);
|
|
|
|
if (wasEntangled)
|
|
{
|
|
component.MoveToRelativeLocation(location, AttachedObject.transform);
|
|
}
|
|
|
|
if (QuantumManager.Shrine != AttachedObject)
|
|
{
|
|
AttachedObject.transform.localRotation = localRotation;
|
|
}
|
|
else
|
|
{
|
|
var playerToShrine = QSBPlayerManager.GetPlayer(playerId).Body.transform.position - AttachedObject.transform.position;
|
|
var projectOnPlace = Vector3.ProjectOnPlane(playerToShrine, AttachedObject.transform.up);
|
|
var angle = OWMath.Angle(AttachedObject.transform.forward, projectOnPlace, AttachedObject.transform.up);
|
|
angle = OWMath.RoundToNearestMultiple(angle, 120f);
|
|
AttachedObject.transform.rotation = Quaternion.AngleAxis(angle, AttachedObject.transform.up) * AttachedObject.transform.rotation;
|
|
}
|
|
}
|
|
}
|
|
} |