quantum-space-buddies/QSB/MeteorSync/WorldObjects/QSBFragment.cs

37 lines
1.3 KiB
C#

using QSB.WorldSync;
using UnityEngine;
namespace QSB.MeteorSync.WorldObjects
{
public class QSBFragment : WorldObject<FragmentIntegrity>
{
public override void Init()
{
DetachableFragment = AttachedObject.GetComponent<DetachableFragment>();
if (QSBCore.IsHost)
{
LeashLength = Random.Range(MeteorManager.WhiteHoleVolume._debrisDistMin, MeteorManager.WhiteHoleVolume._debrisDistMax);
// QSBCore.UnityEvents.FireOnNextUpdate(() =>
// {
// AttachedObject._integrity = 0;
// AttachedObject.CallOnTakeDamage();
// });
}
}
public DetachableFragment DetachableFragment;
public bool IsDetached => DetachableFragment != null && DetachableFragment._isDetached;
public bool IsThruWhiteHole => IsDetached && DetachableFragment._sector != null &&
DetachableFragment._sector._parentSector == MeteorManager.WhiteHoleVolume._whiteHoleSector;
public OWRigidbody RefBody => IsThruWhiteHole ? MeteorManager.WhiteHoleVolume._whiteHoleBody : Locator._brittleHollow._owRigidbody;
public OWRigidbody Body => IsDetached ? AttachedObject.transform.parent.parent.GetAttachedOWRigidbody() : null;
/// what the leash length will be when we eventually detach and fall thru white hole
public float LeashLength;
public void AddDamage(float damage)
=> AttachedObject.AddDamage(damage);
}
}