mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-01-10 15:53:19 +00:00
88 lines
3.4 KiB
C#
88 lines
3.4 KiB
C#
using OWML.Common;
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using OWML.ModHelper;
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using OWML.ModHelper.Events;
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using QSB.ConversationSync;
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using QSB.ElevatorSync;
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using QSB.GeyserSync;
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using QSB.Instruments;
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using QSB.OrbSync;
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using QSB.Patches;
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using QSB.SectorSync;
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using QSB.Utility;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace QSB
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{
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public class QSB : ModBehaviour
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{
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public static IModHelper Helper { get; private set; }
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public static string DefaultServerIP { get; private set; }
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public static int Port { get; private set; }
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public static bool DebugMode { get; private set; }
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public static AssetBundle NetworkAssetBundle { get; private set; }
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public static bool HasWokenUp { get; set; }
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private void Awake()
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{
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Application.runInBackground = true;
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var instance = TextTranslation.Get().GetValue<TextTranslation.TranslationTable>("m_table");
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instance.theUITable[(int)UITextType.PleaseUseController] = "<color=orange>Outer Wilds</color> is best experienced with fellow travellers...";
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}
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private void Start()
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{
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Helper = ModHelper;
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DebugLog.ToConsole($"* Start of QSB version {Helper.Manifest.Version} - authored by {Helper.Manifest.Author}", MessageType.Info);
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NetworkAssetBundle = Helper.Assets.LoadBundle("assets/network");
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QSBPatchManager.Init();
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QSBPatchManager.DoPatchType(QSBPatchTypes.OnModStart);
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// Turns out these are very finicky about what order they go. QSBNetworkManager seems to
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// want to go first-ish, otherwise the NetworkManager complains about the PlayerPrefab being
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// null (even though it isn't...)
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gameObject.AddComponent<QSBNetworkManager>();
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gameObject.AddComponent<NetworkManagerHUD>();
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gameObject.AddComponent<DebugActions>();
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gameObject.AddComponent<ElevatorManager>();
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gameObject.AddComponent<GeyserManager>();
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gameObject.AddComponent<OrbManager>();
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gameObject.AddComponent<QSBSectorManager>();
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gameObject.AddComponent<ConversationManager>();
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gameObject.AddComponent<InstrumentsManager>();
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Helper.Events.Unity.RunWhen(() => PlayerData.IsLoaded(), RebuildSettingsSave);
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}
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private void RebuildSettingsSave()
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{
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if (PlayerData.GetFreezeTimeWhileReadingConversations()
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|| PlayerData.GetFreezeTimeWhileReadingTranslator()
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|| PlayerData.GetFreezeTimeWhileReadingShipLog())
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{
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DebugLog.DebugWrite("Rebuilding SettingsSave...");
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var clonedData = PlayerData.CloneSettingsData();
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clonedData.freezeTimeWhileReading = false;
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clonedData.freezeTimeWhileReadingConversations = false;
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clonedData.freezeTimeWhileReadingShipLog = false;
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PlayerData.SetSettingsData(clonedData);
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}
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}
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public override void Configure(IModConfig config)
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{
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DefaultServerIP = config.GetSettingsValue<string>("defaultServerIP");
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Port = config.GetSettingsValue<int>("port");
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if (QSBNetworkManager.Instance != null)
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{
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QSBNetworkManager.Instance.networkPort = Port;
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}
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DebugMode = config.GetSettingsValue<bool>("debugMode");
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}
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}
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}
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