quantum-space-buddies/QSB/Instruments/InstrumentsManager.cs
2020-11-08 14:41:16 +00:00

41 lines
1.1 KiB
C#

using QSB.Animation;
using QSB.Instruments.QSBCamera;
using QSB.Player;
using UnityEngine;
namespace QSB.Instruments
{
public class InstrumentsManager : MonoBehaviour
{
public static InstrumentsManager Instance;
private void Awake()
{
Instance = this;
gameObject.AddComponent<CameraManager>();
}
private void Update()
{
if (Input.GetKeyDown(KeyCode.Keypad9))
{
if (!QSBPlayerManager.LocalPlayer.PlayingInstrument)
{
CameraManager.Instance.SwitchTo3rdPerson();
SwitchToInstrument(AnimationType.Chert);
}
else
{
CameraManager.Instance.SwitchTo1stPerson();
SwitchToInstrument(AnimationType.PlayerUnsuited);
}
}
}
public void SwitchToInstrument(AnimationType type)
{
QSBPlayerManager.GetSyncObject<AnimationSync>(QSBPlayerManager.LocalPlayerId).SetAnimationType(type);
}
}
}