quantum-space-buddies/QSB/Player/Events/PlayerJoinEvent.cs
Mister_Nebula 2ae0751aa7 stuff
2021-10-21 17:21:54 +01:00

78 lines
2.8 KiB
C#

using OWML.Common;
using QSB.Events;
using QSB.Utility;
namespace QSB.Player.Events
{
public class PlayerJoinEvent : QSBEvent<PlayerJoinMessage>
{
public override EventType Type => EventType.PlayerJoin;
public override void SetupListener() => GlobalMessenger<string>.AddListener(EventNames.QSBPlayerJoin, Handler);
public override void CloseListener() => GlobalMessenger<string>.RemoveListener(EventNames.QSBPlayerJoin, Handler);
private void Handler(string name) => SendEvent(CreateMessage(name));
private PlayerJoinMessage CreateMessage(string name) => new PlayerJoinMessage
{
AboutId = LocalPlayerId,
PlayerName = name,
QSBVersion = QSBCore.QSBVersion,
GameVersion = QSBCore.GameVersion,
Platform = QSBCore.Platform
};
public override void OnReceiveRemote(bool server, PlayerJoinMessage message)
{
if (message.QSBVersion != QSBCore.QSBVersion)
{
if (server)
{
DebugLog.ToConsole($"Error - Client {message.PlayerName} connecting with wrong QSB version. (Client:{message.QSBVersion}, Server:{QSBCore.QSBVersion})", MessageType.Error);
QSBEventManager.FireEvent(EventNames.QSBPlayerKick, message.AboutId, KickReason.QSBVersionNotMatching);
}
return;
}
if (message.GameVersion != QSBCore.GameVersion)
{
if (server)
{
DebugLog.ToConsole($"Error - Client {message.PlayerName} connecting with wrong game version. (Client:{message.GameVersion}, Server:{QSBCore.GameVersion})", MessageType.Error);
QSBEventManager.FireEvent(EventNames.QSBPlayerKick, message.AboutId, KickReason.GameVersionNotMatching);
}
return;
}
if (message.Platform != QSBCore.Platform)
{
if (server)
{
DebugLog.ToConsole($"Error - Client {message.PlayerName} connecting with wrong game platform. (Client:{message.Platform}, Server:{QSBCore.Platform})", MessageType.Error);
QSBEventManager.FireEvent(EventNames.QSBPlayerKick, message.AboutId, KickReason.GamePlatformNotMatching);
}
}
var player = QSBPlayerManager.GetPlayer(message.AboutId);
player.Name = message.PlayerName;
DebugLog.ToAll($"{player.Name} joined!", MessageType.Info);
DebugLog.DebugWrite($"{player.Name} joined. id:{player.PlayerId}, qsbVersion:{message.QSBVersion}, gameVersion:{message.GameVersion}, platform:{message.Platform}", MessageType.Info);
}
public override void OnReceiveLocal(bool server, PlayerJoinMessage message)
{
var player = QSBPlayerManager.GetPlayer(QSBPlayerManager.LocalPlayerId);
player.Name = message.PlayerName;
var text = $"Connected to server as {player.Name}.";
DebugLog.ToAll(text, MessageType.Info);
if (QSBSceneManager.IsInUniverse)
{
QSBPlayerManager.LocalPlayer.PlayerStates.IsReady = true;
QSBEventManager.FireEvent(EventNames.QSBPlayerReady, true);
}
}
}
}