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https://github.com/misternebula/quantum-space-buddies.git
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85 lines
2.1 KiB
C#
85 lines
2.1 KiB
C#
using QSB.Events;
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using QSB.Utility;
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using QuantumUNET;
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using QuantumUNET.Components;
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using QuantumUNET.Messages;
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using System;
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using System.Linq;
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namespace QSB.Messaging
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{
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public class MessageHandler<T> where T : QMessageBase, new()
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{
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public event Action<T> OnClientReceiveMessage;
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public event Action<T> OnServerReceiveMessage;
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private readonly short _eventType;
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public MessageHandler(int msgType)
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{
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_eventType = (short)(msgType + QMsgType.Highest + 1);
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if (_eventType >= short.MaxValue)
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{
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DebugLog.ToConsole($"Hey, uh, maybe don't create 32,767 events? You really should never be seeing this." +
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$"If you are, something has either gone terrible wrong or QSB somehow needs more events that classes in Outer Wilds." +
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$"In either case, I guess something has gone terribly wrong...", OWML.Common.MessageType.Error);
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}
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if (QSBNetworkManager.Instance.IsReady)
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{
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Init();
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}
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else
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{
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QSBNetworkManager.Instance.OnNetworkManagerReady += Init;
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}
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}
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private void Init()
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{
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DebugLog.DebugWrite($"Init eventType:{_eventType}");
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if (QNetworkServer.handlers.Keys.Contains(_eventType))
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{
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QNetworkServer.handlers.Remove(_eventType);
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QNetworkManager.singleton.client.handlers.Remove(_eventType);
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}
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QNetworkServer.RegisterHandler(_eventType, OnServerReceiveMessageHandler);
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QNetworkManager.singleton.client.RegisterHandler(_eventType, OnClientReceiveMessageHandler);
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}
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public void SendToAll(T message)
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{
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if (!QSBNetworkManager.Instance.IsReady)
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{
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return;
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}
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QNetworkServer.SendToAll(_eventType, message);
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}
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public void SendToServer(T message)
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{
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if (!QSBNetworkManager.Instance.IsReady)
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{
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return;
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}
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QNetworkManager.singleton.client.Send(_eventType, message);
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}
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private void OnClientReceiveMessageHandler(QNetworkMessage netMsg)
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{
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var message = netMsg.ReadMessage<T>();
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OnClientReceiveMessage?.SafeInvoke(message);
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}
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private void OnServerReceiveMessageHandler(QNetworkMessage netMsg)
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{
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var message = netMsg.ReadMessage<T>();
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OnServerReceiveMessage?.SafeInvoke(message);
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}
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}
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} |