mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-01-04 02:47:22 +00:00
462 lines
26 KiB
XML
462 lines
26 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
|
<PropertyGroup>
|
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
|
<ProjectGuid>{1F00090A-C697-4C55-B401-192F3CFB9DC2}</ProjectGuid>
|
|
<OutputType>Library</OutputType>
|
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
|
<RootNamespace>QSB</RootNamespace>
|
|
<AssemblyName>QSB</AssemblyName>
|
|
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
|
|
<FileAlignment>512</FileAlignment>
|
|
<Deterministic>true</Deterministic>
|
|
<TargetFrameworkProfile />
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
|
<DebugSymbols>true</DebugSymbols>
|
|
<DebugType>full</DebugType>
|
|
<Optimize>true</Optimize>
|
|
<OutputPath>bin\Debug\</OutputPath>
|
|
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
|
<ErrorReport>prompt</ErrorReport>
|
|
<WarningLevel>4</WarningLevel>
|
|
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
|
<DebugType>pdbonly</DebugType>
|
|
<Optimize>true</Optimize>
|
|
<OutputPath>bin\Release\</OutputPath>
|
|
<DefineConstants>TRACE</DefineConstants>
|
|
<ErrorReport>prompt</ErrorReport>
|
|
<WarningLevel>4</WarningLevel>
|
|
</PropertyGroup>
|
|
<PropertyGroup>
|
|
<RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
|
|
</PropertyGroup>
|
|
<ItemGroup>
|
|
<Compile Include="Animation\NPC\AnimationEvent.cs" />
|
|
<Compile Include="Animation\NPC\CharacterAnimManager.cs" />
|
|
<Compile Include="Animation\NPC\Events\NpcAnimationEvent.cs" />
|
|
<Compile Include="Animation\NPC\Events\NpcAnimationMessage.cs" />
|
|
<Compile Include="Animation\NPC\Patches\CharacterAnimationPatches.cs" />
|
|
<Compile Include="Animation\NPC\Patches\SolanumPatches.cs" />
|
|
<Compile Include="Animation\NPC\WorldObjects\INpcAnimController.cs" />
|
|
<Compile Include="Animation\NPC\WorldObjects\NpcAnimController.cs" />
|
|
<Compile Include="Animation\NPC\WorldObjects\QSBCharacterAnimController.cs" />
|
|
<Compile Include="Animation\NPC\WorldObjects\QSBSolanumAnimController.cs" />
|
|
<Compile Include="Animation\NPC\WorldObjects\QSBSolanumController.cs" />
|
|
<Compile Include="Animation\NPC\WorldObjects\QSBTravelerController.cs" />
|
|
<Compile Include="Animation\Player\AnimationSync.cs" />
|
|
<Compile Include="Animation\Player\AnimationType.cs" />
|
|
<Compile Include="Animation\Player\Events\AnimationTriggerEvent.cs" />
|
|
<Compile Include="Animation\Player\Events\AnimationTriggerMessage.cs" />
|
|
<Compile Include="Animation\Player\AnimatorMirror.cs" />
|
|
<Compile Include="Animation\Player\AnimControllerPatch.cs" />
|
|
<Compile Include="Animation\Player\AnimFloatParam.cs" />
|
|
<Compile Include="Animation\Player\CrouchSync.cs" />
|
|
<Compile Include="Animation\Player\Patches\PlayerAnimationPatches.cs" />
|
|
<Compile Include="Animation\Player\PlayerHeadRotationSync.cs" />
|
|
<Compile Include="Animation\Player\Thrusters\JetpackAccelerationSync.cs" />
|
|
<Compile Include="Animation\Player\Thrusters\RemoteThrusterFlameController.cs" />
|
|
<Compile Include="Animation\Player\Thrusters\RemoteThrusterWashController.cs" />
|
|
<Compile Include="Animation\Player\Thrusters\ThrusterManager.cs" />
|
|
<Compile Include="CampfireSync\CampfireManager.cs" />
|
|
<Compile Include="CampfireSync\Events\CampfireStateEvent.cs" />
|
|
<Compile Include="CampfireSync\Patches\CampfirePatches.cs" />
|
|
<Compile Include="CampfireSync\WorldObjects\QSBCampfire.cs" />
|
|
<Compile Include="ClientServerStateSync\ClientStateManager.cs" />
|
|
<Compile Include="ClientServerStateSync\Events\ClientStateEvent.cs" />
|
|
<Compile Include="ConversationSync\CameraFacingBillboard.cs" />
|
|
<Compile Include="ConversationSync\Events\DialogueConditionEvent.cs" />
|
|
<Compile Include="ConversationSync\Events\DialogueConditionMessage.cs" />
|
|
<Compile Include="ConversationSync\Events\ConversationEvent.cs" />
|
|
<Compile Include="ConversationSync\Events\ConversationMessage.cs" />
|
|
<Compile Include="ConversationSync\Patches\ConversationPatches.cs" />
|
|
<Compile Include="ConversationSync\Events\ConversationStartEndEvent.cs" />
|
|
<Compile Include="ConversationSync\Events\ConversationStartEndMessage.cs" />
|
|
<Compile Include="ConversationSync\ConversationType.cs" />
|
|
<Compile Include="ConversationSync\ConversationManager.cs" />
|
|
<Compile Include="DeathSync\EndLoopReason.cs" />
|
|
<Compile Include="DeathSync\Events\EndLoopEvent.cs" />
|
|
<Compile Include="DeathSync\Events\PlayerRespawnEvent.cs" />
|
|
<Compile Include="DeathSync\Events\StartLoopEvent.cs" />
|
|
<Compile Include="DeathSync\Patches\MapPatches.cs" />
|
|
<Compile Include="DeathSync\Events\PlayerDeathMessage.cs" />
|
|
<Compile Include="DeathSync\Patches\DeathPatches.cs" />
|
|
<Compile Include="DeathSync\Patches\RespawnPatches.cs" />
|
|
<Compile Include="DeathSync\RespawnManager.cs" />
|
|
<Compile Include="ElevatorSync\WorldObjects\QSBElevator.cs" />
|
|
<Compile Include="ElevatorSync\Events\ElevatorEvent.cs" />
|
|
<Compile Include="ElevatorSync\ElevatorManager.cs" />
|
|
<Compile Include="ElevatorSync\Patches\ElevatorPatches.cs" />
|
|
<Compile Include="Events\EventNames.cs" />
|
|
<Compile Include="DeathSync\Events\PlayerDeathEvent.cs" />
|
|
<Compile Include="Events\IQSBEvent.cs" />
|
|
<Compile Include="Animation\Player\Events\ChangeAnimTypeEvent.cs" />
|
|
<Compile Include="FrequencySync\Events\IdentifyFrequencyEvent.cs" />
|
|
<Compile Include="FrequencySync\Events\IdentifySignalEvent.cs" />
|
|
<Compile Include="FrequencySync\Patches\FrequencyPatches.cs" />
|
|
<Compile Include="ClientServerStateSync\ClientState.cs" />
|
|
<Compile Include="GeyserSync\Patches\GeyserPatches.cs" />
|
|
<Compile Include="Inputs\Patches\InputPatches.cs" />
|
|
<Compile Include="Instruments\QSBCamera\CameraController.cs" />
|
|
<Compile Include="Instruments\QSBCamera\CameraManager.cs" />
|
|
<Compile Include="Instruments\QSBCamera\CameraMode.cs" />
|
|
<Compile Include="Instruments\InstrumentsManager.cs" />
|
|
<Compile Include="ItemSync\WorldObjects\Items\QSBSimpleLanternItem.cs" />
|
|
<Compile Include="ItemSync\WorldObjects\Items\QSBSlideReelItem.cs" />
|
|
<Compile Include="ItemSync\WorldObjects\Sockets\QSBOWItemDoubleSocket.cs" />
|
|
<Compile Include="ItemSync\WorldObjects\Sockets\QSBSlideProjectorSocket.cs" />
|
|
<Compile Include="ItemSync\WorldObjects\Sockets\QSBSlideReelSocket.cs" />
|
|
<Compile Include="Menus\IMenuAPI.cs" />
|
|
<Compile Include="Menus\MenuManager.cs" />
|
|
<Compile Include="Messaging\BoolMessage.cs" />
|
|
<Compile Include="OrbSync\TransformSync\NomaiOrbTransformSync.cs" />
|
|
<Compile Include="Player\Events\PlayerInformationEvent.cs" />
|
|
<Compile Include="Player\Events\PlayerInformationMessage.cs" />
|
|
<Compile Include="Player\Events\RequestStateResyncEvent.cs" />
|
|
<Compile Include="Player\GamePlatform.cs" />
|
|
<Compile Include="Player\Patches\PlayerPatches.cs" />
|
|
<Compile Include="Player\PlayerState.cs" />
|
|
<Compile Include="PoolSync\CustomNomaiRemoteCameraPlatform.cs" />
|
|
<Compile Include="PoolSync\CustomNomaiRemoteCameraStreaming.cs" />
|
|
<Compile Include="ItemSync\Events\DropItemEvent.cs" />
|
|
<Compile Include="ItemSync\Events\DropItemMessage.cs" />
|
|
<Compile Include="ItemSync\Events\MoveToCarryEvent.cs" />
|
|
<Compile Include="ItemSync\Events\SocketItemEvent.cs" />
|
|
<Compile Include="ItemSync\Events\SocketItemMessage.cs" />
|
|
<Compile Include="ItemSync\ItemManager.cs" />
|
|
<Compile Include="ItemSync\Patches\ItemPatches.cs" />
|
|
<Compile Include="ItemSync\SocketEventType.cs" />
|
|
<Compile Include="PoolSync\CustomNomaiRemoteCamera.cs" />
|
|
<Compile Include="ItemSync\WorldObjects\Items\IQSBOWItem.cs" />
|
|
<Compile Include="ItemSync\WorldObjects\Sockets\IQSBOWItemSocket.cs" />
|
|
<Compile Include="ItemSync\WorldObjects\Items\QSBNomaiConversationStone.cs" />
|
|
<Compile Include="ItemSync\WorldObjects\Sockets\QSBNomaiConversationStoneSocket.cs" />
|
|
<Compile Include="ItemSync\WorldObjects\Items\QSBOWItem.cs" />
|
|
<Compile Include="ItemSync\WorldObjects\Sockets\QSBOWItemSocket.cs" />
|
|
<Compile Include="ItemSync\WorldObjects\Items\QSBScrollItem.cs" />
|
|
<Compile Include="ItemSync\WorldObjects\Sockets\QSBScrollSocket.cs" />
|
|
<Compile Include="ItemSync\WorldObjects\Items\QSBSharedStone.cs" />
|
|
<Compile Include="ItemSync\WorldObjects\Sockets\QSBSharedStoneSocket.cs" />
|
|
<Compile Include="ItemSync\WorldObjects\Items\QSBWarpCoreItem.cs" />
|
|
<Compile Include="ItemSync\WorldObjects\Sockets\QSBWarpCoreSocket.cs" />
|
|
<Compile Include="LogSync\Events\RevealFactEvent.cs" />
|
|
<Compile Include="LogSync\Events\RevealFactMessage.cs" />
|
|
<Compile Include="LogSync\Patches\LogPatches.cs" />
|
|
<Compile Include="Messaging\EnumMessage.cs" />
|
|
<Compile Include="Messaging\FloatMessage.cs" />
|
|
<Compile Include="OrbSync\Events\OrbSlotMessage.cs" />
|
|
<Compile Include="OrbSync\OrbManager.cs" />
|
|
<Compile Include="OrbSync\Events\OrbSlotEvent.cs" />
|
|
<Compile Include="OrbSync\Patches\OrbPatches.cs" />
|
|
<Compile Include="OrbSync\Events\OrbUserEvent.cs" />
|
|
<Compile Include="OrbSync\WorldObjects\QSBOrbSlot.cs" />
|
|
<Compile Include="Patches\QSBPatchManager.cs" />
|
|
<Compile Include="Player\Events\PlayerEntangledEvent.cs" />
|
|
<Compile Include="Player\Events\PlayerKickEvent.cs" />
|
|
<Compile Include="Player\KickReason.cs" />
|
|
<Compile Include="Player\PlayerEntanglementWatcher.cs" />
|
|
<Compile Include="Player\PlayerMapMarker.cs" />
|
|
<Compile Include="Player\PlayerSyncObject.cs" />
|
|
<Compile Include="PoolSync\Patches\PoolPatches.cs" />
|
|
<Compile Include="PoolSync\PoolManager.cs" />
|
|
<Compile Include="Inputs\QSBInputManager.cs" />
|
|
<Compile Include="ProbeSync\Events\PlayerProbeEvent.cs" />
|
|
<Compile Include="ProbeSync\Events\ProbeStartRetrieveEvent.cs" />
|
|
<Compile Include="ProbeSync\ProbeEvent.cs" />
|
|
<Compile Include="ProbeSync\ProbeListener.cs" />
|
|
<Compile Include="ProbeSync\QSBProbeEffects.cs" />
|
|
<Compile Include="ProbeSync\QSBProbeLantern.cs" />
|
|
<Compile Include="ProbeSync\QSBProbeSpotlight.cs" />
|
|
<Compile Include="Patches\QSBPatch.cs" />
|
|
<Compile Include="Patches\QSBPatchTypes.cs" />
|
|
<Compile Include="QSBSceneManager.cs" />
|
|
<Compile Include="Player\EnterLeaveType.cs" />
|
|
<Compile Include="Player\Events\EnterLeaveEvent.cs" />
|
|
<Compile Include="QuantumSync\Events\MoonStateChangeEvent.cs" />
|
|
<Compile Include="QuantumSync\Events\MoonStateChangeMessage.cs" />
|
|
<Compile Include="QuantumSync\Events\QuantumAuthorityEvent.cs" />
|
|
<Compile Include="QuantumSync\Events\QuantumAuthorityMessage.cs" />
|
|
<Compile Include="QuantumSync\Events\QuantumShuffleEvent.cs" />
|
|
<Compile Include="QuantumSync\Events\QuantumShuffleMessage.cs" />
|
|
<Compile Include="QuantumSync\WorldObjects\IQSBQuantumObject.cs" />
|
|
<Compile Include="QuantumSync\Patches\ClientQuantumPatches.cs" />
|
|
<Compile Include="QuantumSync\Events\MultiStateChangeEvent.cs" />
|
|
<Compile Include="QuantumSync\Events\MultiStateChangeMessage.cs" />
|
|
<Compile Include="QuantumSync\Events\SocketStateChangeEvent.cs" />
|
|
<Compile Include="QuantumSync\Events\SocketStateChangeMessage.cs" />
|
|
<Compile Include="QuantumSync\Patches\QuantumPatches.cs" />
|
|
<Compile Include="QuantumSync\WorldObjects\QSBEyeProxyQuantumMoon.cs" />
|
|
<Compile Include="QuantumSync\WorldObjects\QSBMultiStateQuantumObject.cs" />
|
|
<Compile Include="QuantumSync\WorldObjects\QSBQuantumMoon.cs" />
|
|
<Compile Include="QuantumSync\WorldObjects\QSBQuantumObject.cs" />
|
|
<Compile Include="QuantumSync\WorldObjects\QSBQuantumShuffleObject.cs" />
|
|
<Compile Include="QuantumSync\WorldObjects\QSBQuantumState.cs" />
|
|
<Compile Include="QuantumSync\WorldObjects\QSBSocketedQuantumObject.cs" />
|
|
<Compile Include="QuantumSync\WorldObjects\QSBQuantumSocket.cs" />
|
|
<Compile Include="QuantumSync\QuantumManager.cs" />
|
|
<Compile Include="QuantumSync\Patches\QuantumVisibilityPatches.cs" />
|
|
<Compile Include="QuantumSync\Patches\ServerQuantumPatches.cs" />
|
|
<Compile Include="SatelliteSync\Events\SatelliteProjectorEvent.cs" />
|
|
<Compile Include="SatelliteSync\Events\SatelliteProjectorSnapshotEvent.cs" />
|
|
<Compile Include="SatelliteSync\Patches\SatelliteProjectorPatches.cs" />
|
|
<Compile Include="SatelliteSync\SatelliteProjectorManager.cs" />
|
|
<Compile Include="SectorSync\TargetType.cs" />
|
|
<Compile Include="ClientServerStateSync\Events\ServerStateEvent.cs" />
|
|
<Compile Include="ClientServerStateSync\ServerState.cs" />
|
|
<Compile Include="ClientServerStateSync\ServerStateManager.cs" />
|
|
<Compile Include="ShipSync\ComponentType.cs" />
|
|
<Compile Include="ShipSync\Events\Component\ComponentDamagedEvent.cs" />
|
|
<Compile Include="ShipSync\Events\Component\ComponentRepairedEvent.cs" />
|
|
<Compile Include="ShipSync\Events\Component\ComponentRepairTickEvent.cs" />
|
|
<Compile Include="ShipSync\Events\FunnelEnableEvent.cs" />
|
|
<Compile Include="ShipSync\Events\Hull\HullChangeIntegrityEvent.cs" />
|
|
<Compile Include="ShipSync\Events\Hull\HullChangeIntegrityMessage.cs" />
|
|
<Compile Include="ShipSync\Events\Hull\HullDamagedEvent.cs" />
|
|
<Compile Include="ShipSync\Events\Hull\HullImpactEvent.cs" />
|
|
<Compile Include="ShipSync\Events\Hull\HullImpactMessage.cs" />
|
|
<Compile Include="ShipSync\Events\Hull\HullRepairedEvent.cs" />
|
|
<Compile Include="ShipSync\Events\Hull\HullRepairTickEvent.cs" />
|
|
<Compile Include="ShipSync\Events\ImpactDataMessage.cs" />
|
|
<Compile Include="ShipSync\Events\RepairTickMessage.cs" />
|
|
<Compile Include="ShipSync\WorldObjects\QSBShipComponent.cs" />
|
|
<Compile Include="ShipSync\WorldObjects\QSBShipHull.cs" />
|
|
<Compile Include="Syncs\Sectored\BaseSectoredSync.cs" />
|
|
<Compile Include="Syncs\Sectored\Rigidbodies\SectoredRigidbodySync.cs" />
|
|
<Compile Include="Syncs\Sectored\Transforms\SectoredTransformSync.cs" />
|
|
<Compile Include="Syncs\SyncBase.cs" />
|
|
<Compile Include="Syncs\Unsectored\BaseUnsectoredSync.cs" />
|
|
<Compile Include="Syncs\Unsectored\Rigidbodies\UnsectoredRigidbodySync.cs" />
|
|
<Compile Include="Syncs\Unsectored\Transforms\UnsectoredTransformSync.cs" />
|
|
<Compile Include="TimeSync\FastForwardReason.cs" />
|
|
<Compile Include="TimeSync\Patches\TimePatches.cs" />
|
|
<Compile Include="TimeSync\PauseReason.cs" />
|
|
<Compile Include="Tools\ProbeLauncherTool\Events\LaunchProbeEvent.cs" />
|
|
<Compile Include="Tools\ProbeLauncherTool\Events\PlayerLaunchProbeEvent.cs" />
|
|
<Compile Include="Tools\ProbeLauncherTool\Events\PlayerRetrieveProbeEvent.cs" />
|
|
<Compile Include="Tools\ProbeLauncherTool\Events\RetrieveProbeEvent.cs" />
|
|
<Compile Include="Tools\ProbeLauncherTool\Patches\LauncherPatches.cs" />
|
|
<Compile Include="Tools\ProbeLauncherTool\ProbeLauncherListener.cs" />
|
|
<Compile Include="Tools\ProbeLauncherTool\ProbeLauncherManager.cs" />
|
|
<Compile Include="Tools\ProbeLauncherTool\QSBProbeLauncherTool.cs" />
|
|
<Compile Include="Tools\ProbeLauncherTool\WorldObjects\QSBProbeLauncher.cs" />
|
|
<Compile Include="Utility\CustomRelativisticParticleSystem.cs" />
|
|
<Compile Include="RoastingSync\QSBMarshmallow.cs" />
|
|
<Compile Include="RoastingSync\Events\EnterExitRoastingEvent.cs" />
|
|
<Compile Include="RoastingSync\Events\MarshmallowEventEvent.cs" />
|
|
<Compile Include="RoastingSync\MarshmallowEventType.cs" />
|
|
<Compile Include="RoastingSync\Patches\RoastingPatches.cs" />
|
|
<Compile Include="SectorSync\FakeSector.cs" />
|
|
<Compile Include="ShipSync\Events\FlyShipEvent.cs" />
|
|
<Compile Include="ShipSync\Events\HatchEvent.cs" />
|
|
<Compile Include="ShipSync\Patches\ShipPatches.cs" />
|
|
<Compile Include="ShipSync\ShipManager.cs" />
|
|
<Compile Include="StatueSync\Events\StartStatueEvent.cs" />
|
|
<Compile Include="StatueSync\Events\StartStatueMessage.cs" />
|
|
<Compile Include="StatueSync\Patches\StatuePatches.cs" />
|
|
<Compile Include="StatueSync\StatueManager.cs" />
|
|
<Compile Include="Syncs\IntermediaryTransform.cs" />
|
|
<Compile Include="TranslationSync\Events\SetAsTranslatedEvent.cs" />
|
|
<Compile Include="TranslationSync\Events\SetAsTranslatedMessage.cs" />
|
|
<Compile Include="TranslationSync\NomaiTextType.cs" />
|
|
<Compile Include="TranslationSync\WorldObjects\QSBComputer.cs" />
|
|
<Compile Include="TranslationSync\WorldObjects\QSBVesselComputer.cs" />
|
|
<Compile Include="TranslationSync\WorldObjects\QSBWallText.cs" />
|
|
<Compile Include="TranslationSync\SpiralManager.cs" />
|
|
<Compile Include="TranslationSync\Patches\SpiralPatches.cs" />
|
|
<Compile Include="TimeSync\TimeSyncType.cs" />
|
|
<Compile Include="TimeSync\TimeSyncUI.cs" />
|
|
<Compile Include="Tools\Events\PlayerFlashlightEvent.cs" />
|
|
<Compile Include="Player\Events\PlayerJoinEvent.cs" />
|
|
<Compile Include="Player\Events\PlayerReadyEvent.cs" />
|
|
<Compile Include="Animation\Player\Events\PlayerSuitEvent.cs" />
|
|
<Compile Include="TimeSync\Events\ServerTimeEvent.cs" />
|
|
<Compile Include="GeyserSync\Events\GeyserEvent.cs" />
|
|
<Compile Include="GeyserSync\GeyserManager.cs" />
|
|
<Compile Include="GeyserSync\WorldObjects\QSBGeyser.cs" />
|
|
<Compile Include="Tools\ProbeLauncherTool\Events\EquipProbeLauncherEvent.cs" />
|
|
<Compile Include="Tools\Events\PlayerSignalscopeEvent.cs" />
|
|
<Compile Include="Tools\Events\PlayerTranslatorEvent.cs" />
|
|
<Compile Include="Events\QSBEvent.cs" />
|
|
<Compile Include="Player\Events\PlayerJoinMessage.cs" />
|
|
<Compile Include="Messaging\ToggleMessage.cs" />
|
|
<Compile Include="SectorSync\WorldObjects\QSBSector.cs" />
|
|
<Compile Include="SectorSync\SectorSync.cs" />
|
|
<Compile Include="Utility\CustomCallbacks.cs" />
|
|
<Compile Include="Utility\DebugBoxManager.cs" />
|
|
<Compile Include="Utility\DebugGUI.cs" />
|
|
<Compile Include="Utility\Events\DebugEvent.cs" />
|
|
<Compile Include="Utility\Events\DebugEventEnum.cs" />
|
|
<Compile Include="Utility\ZOverride.cs" />
|
|
<Compile Include="Utility\Extensions.cs" />
|
|
<Compile Include="Utility\GlobalMessenger4Args.cs" />
|
|
<Compile Include="Utility\GlobalMessenger5Args.cs" />
|
|
<Compile Include="Utility\GlobalMessenger6Args.cs" />
|
|
<Compile Include="Utility\IRepeating.cs" />
|
|
<Compile Include="Utility\Popcron.Gizmos\Constants.cs" />
|
|
<Compile Include="Utility\Popcron.Gizmos\Drawers\CubeDrawer.cs" />
|
|
<Compile Include="Utility\Popcron.Gizmos\Drawer.cs" />
|
|
<Compile Include="Utility\Popcron.Gizmos\Drawers\FrustumDrawer.cs" />
|
|
<Compile Include="Utility\Popcron.Gizmos\Element.cs" />
|
|
<Compile Include="Utility\Popcron.Gizmos\Gizmos.cs" />
|
|
<Compile Include="Utility\Popcron.Gizmos\GizmosInstance.cs" />
|
|
<Compile Include="Utility\Popcron.Gizmos\Drawers\LineDrawer.cs" />
|
|
<Compile Include="Utility\Popcron.Gizmos\Drawers\PolygonDrawer.cs" />
|
|
<Compile Include="Utility\Popcron.Gizmos\Drawers\SquareDrawer.cs" />
|
|
<Compile Include="Utility\RepeatingManager.cs" />
|
|
<Compile Include="Utility\UnitTestDetector.cs" />
|
|
<Compile Include="WorldSync\Events\BoolWorldObjectMessage.cs" />
|
|
<Compile Include="WorldSync\Events\EnumWorldObjectMessage.cs" />
|
|
<Compile Include="WorldSync\Events\WorldObjectMessage.cs" />
|
|
<Compile Include="Tools\QSBFlashlight.cs" />
|
|
<Compile Include="ProbeSync\QSBProbe.cs" />
|
|
<Compile Include="Tools\QSBTool.cs" />
|
|
<Compile Include="Tools\ToolType.cs" />
|
|
<Compile Include="ProbeSync\TransformSync\PlayerProbeSync.cs" />
|
|
<Compile Include="Utility\DebugActions.cs" />
|
|
<Compile Include="Events\QSBEventManager.cs" />
|
|
<Compile Include="DeathSync\Necronomicon.cs" />
|
|
<Compile Include="Utility\DebugLog.cs" />
|
|
<Compile Include="Messaging\PlayerMessage.cs" />
|
|
<Compile Include="Messaging\MessageHandler.cs" />
|
|
<Compile Include="Events\EventType.cs" />
|
|
<Compile Include="Player\PlayerInfo.cs" />
|
|
<Compile Include="DeathSync\RespawnOnDeath.cs" />
|
|
<Compile Include="Player\QSBPlayerManager.cs" />
|
|
<Compile Include="Player\PlayerHUDMarker.cs" />
|
|
<Compile Include="Tools\PlayerToolsManager.cs" />
|
|
<Compile Include="Utility\QuaternionHelper.cs" />
|
|
<Compile Include="TimeSync\PreserveTimeScale.cs" />
|
|
<Compile Include="ShipSync\TransformSync\ShipTransformSync.cs" />
|
|
<Compile Include="SectorSync\QSBSectorManager.cs" />
|
|
<Compile Include="TimeSync\Events\ServerTimeMessage.cs" />
|
|
<Compile Include="TimeSync\WakeUpSync.cs" />
|
|
<Compile Include="QSBNetworkManager.cs" />
|
|
<Compile Include="QSBCore.cs" />
|
|
<Compile Include="Player\TransformSync\PlayerTransformSync.cs" />
|
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
|
<Compile Include="WorldSync\FactReveal.cs" />
|
|
<Compile Include="WorldSync\IWorldObject.cs" />
|
|
<Compile Include="WorldSync\IWorldObjectTypeSubset.cs" />
|
|
<Compile Include="WorldSync\QSBWorldSync.cs" />
|
|
<Compile Include="WorldSync\WorldObject.cs" />
|
|
<Compile Include="WorldSync\WorldObjectManager.cs" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="app.config" />
|
|
<None Include="default-config.json">
|
|
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
|
</None>
|
|
<None Include="manifest.json">
|
|
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
|
</None>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<Reference Include="Assembly-CSharp_publicized">
|
|
<HintPath>$(GameDir)\OuterWilds_Data\Managed\publicized_assemblies\Assembly-CSharp_publicized.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Assembly-CSharp-firstpass">
|
|
<HintPath>$(GameDir)\OuterWilds_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="netstandard">
|
|
<HintPath>$(GameDir)\OuterWilds_Data\Managed\netstandard.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System">
|
|
<HintPath>..\..\..\..\..\..\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Unity.InputSystem, Version=1.0.2.0, Culture=neutral, processorArchitecture=MSIL">
|
|
<SpecificVersion>False</SpecificVersion>
|
|
<HintPath>$(GameDir)\OuterWilds_Data\Managed\Unity.InputSystem.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine">
|
|
<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.AnimationModule">
|
|
<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.AssetBundleModule">
|
|
<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.AudioModule">
|
|
<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.AudioModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.CoreModule">
|
|
<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.IMGUIModule">
|
|
<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.InputLegacyModule">
|
|
<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.InputModule">
|
|
<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.InputModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.Networking">
|
|
<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.Networking.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.ParticleSystemModule">
|
|
<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.ParticleSystemModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.PhysicsModule">
|
|
<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.TextCoreModule">
|
|
<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.TextCoreModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.TextRenderingModule">
|
|
<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UI">
|
|
<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.UI.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UIModule">
|
|
<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.UIModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UNETModule">
|
|
<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.UNETModule.dll</HintPath>
|
|
</Reference>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ProjectReference Include="..\QuantumUNET\QuantumUNET.csproj">
|
|
<Project>{c8c53004-1508-4f86-a419-4292c188dc2a}</Project>
|
|
<Name>QuantumUNET</Name>
|
|
</ProjectReference>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<Content Include="lib\UnityEngine.Networking.dll" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<PackageReference Include="HarmonyX">
|
|
<Version>2.5.5</Version>
|
|
</PackageReference>
|
|
<PackageReference Include="OWML">
|
|
<Version>2.0.0</Version>
|
|
</PackageReference>
|
|
</ItemGroup>
|
|
<ItemGroup />
|
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
|
<PropertyGroup>
|
|
<PostBuildEvent>md "$(OwmlDir)\Mods\$(ProjectName)"
|
|
md "$(OwmlDir)\Mods\$(ProjectName)\assets"
|
|
del "$(OwmlDir)\Mods\$(ProjectName)\config.json"
|
|
|
|
copy /y "$(ProjectDir)\default-config.json" "$(OwmlDir)\Mods\$(ProjectName)"
|
|
copy /y "$(SolutionDir)\AssetBundles" "$(OwmlDir)\Mods\$(ProjectName)\assets"
|
|
copy /y "$(ProjectDir)\manifest.json" "$(OwmlDir)\Mods\$(ProjectName)"
|
|
|
|
"$(SolutionDir)\QNetWeaver\bin\Debug\QNetWeaver.exe" "$(GameDir)\OuterWilds_Data\Managed\UnityEngine.CoreModule.dll" "$(OwmlDir)\Mods\$(ProjectName)\QuantumUNET.dll" "$(ProjectDir)\lib\UnityEngine.Networking.dll" "$(SolutionDir)\WeavedFiles" "$(TargetPath)"
|
|
|
|
copy /y "$(SolutionDir)\WeavedFiles\QSB.dll" "$(OwmlDir)\Mods\$(ProjectName)"
|
|
|
|
xcopy /y "$(ProjectDir)\lib" "$(OwmlDir)\Mods\$(ProjectName)"</PostBuildEvent>
|
|
</PropertyGroup>
|
|
<ProjectExtensions>
|
|
<VisualStudio>
|
|
<UserProperties manifest_1json__JsonSchema="" />
|
|
</VisualStudio>
|
|
</ProjectExtensions>
|
|
</Project> |