14 lines
428 B
C#

using QSB.EchoesOfTheEye.LightSensorSync.WorldObjects;
using QSB.WorldSync;
namespace QSB.EchoesOfTheEye.LightSensorSync
{
internal class LightSensorManager : WorldObjectManager
{
// see AirlockManager question
public override WorldObjectType WorldObjectType => WorldObjectType.SolarSystem;
public override void BuildWorldObjects(OWScene scene) => QSBWorldSync.Init<QSBSingleLightSensor, SingleLightSensor>();
}
}