19 lines
307 B
C#

using UnityEngine;
namespace QSB.WorldSync
{
public interface IWorldObject
{
int ObjectId { get; }
string Name { get; }
MonoBehaviour AttachedObject { get; }
void OnRemoval();
bool ShouldDisplayDebug();
string ReturnLabel();
void DisplayLines();
void SendInitialState(uint to);
}
}