quantum-space-buddies/QSB/Player/Events/PlayerJoinEvent.cs
2020-12-14 16:24:52 +00:00

38 lines
1.2 KiB
C#

using OWML.Common;
using QSB.Events;
using QSB.Utility;
namespace QSB.Player.Events
{
public class PlayerJoinEvent : QSBEvent<PlayerJoinMessage>
{
public override EventType Type => EventType.PlayerJoin;
public override void SetupListener() => GlobalMessenger<string>.AddListener(EventNames.QSBPlayerJoin, Handler);
public override void CloseListener() => GlobalMessenger<string>.RemoveListener(EventNames.QSBPlayerJoin, Handler);
private void Handler(string name) => SendEvent(CreateMessage(name));
private PlayerJoinMessage CreateMessage(string name) => new PlayerJoinMessage
{
AboutId = LocalPlayerId,
PlayerName = name
};
public override void OnReceiveRemote(bool server, PlayerJoinMessage message)
{
var player = QSBPlayerManager.GetPlayer(message.AboutId);
player.Name = message.PlayerName;
DebugLog.ToHud($"{player.Name} joined!");
DebugLog.DebugWrite($"{player.Name} joined as id {player.PlayerId}", MessageType.Info);
}
public override void OnReceiveLocal(bool server, PlayerJoinMessage message)
{
var player = QSBPlayerManager.GetPlayer(QSBPlayerManager.LocalPlayerId);
player.Name = message.PlayerName;
var text = $"Connected to server as {player.Name}.";
DebugLog.ToAll(text, MessageType.Info);
}
}
}