quantum-space-buddies/QSB/Tools/QSBTool.cs
2022-08-27 11:54:14 -07:00

113 lines
1.9 KiB
C#

using QSB.Player;
using QSB.PlayerBodySetup.Remote;
using QSB.Utility;
using UnityEngine;
namespace QSB.Tools;
[UsedInUnityProject]
public class QSBTool : PlayerTool
{
public PlayerInfo Player { get; set; }
public ToolType Type { get; set; }
public GameObject ToolGameObject { get; set; }
[SerializeField]
private QSBDitheringAnimator _ditheringAnimator;
public DampedSpringQuat MoveSpring
{
get => _moveSpring;
set => _moveSpring = value;
}
public Transform StowTransform
{
get => _stowTransform;
set => _stowTransform = value;
}
public Transform HoldTransform
{
get => _holdTransform;
set => _holdTransform = value;
}
public float ArrivalDegrees
{
get => _arrivalDegrees;
set => _arrivalDegrees = value;
}
protected bool _isDitheringOut;
public override void Start()
{
base.Start();
ToolGameObject?.SetActive(false);
_ditheringAnimator.SetVisible(false);
}
public virtual void OnEnable()
{
if (!Player?.FlyingShip ?? false)
{
ToolGameObject?.SetActive(true);
}
}
public virtual void OnDisable()
{
if (!_isDitheringOut)
{
ToolGameObject?.SetActive(false);
}
}
public void ChangeEquipState(bool equipState)
{
if (equipState)
{
EquipTool();
return;
}
UnequipTool();
}
public override void EquipTool()
{
base.EquipTool();
if (!Player.FlyingShip)
{
ToolGameObject?.SetActive(true);
Player.AudioController.PlayEquipTool();
}
if (_ditheringAnimator != null)
{
_ditheringAnimator.SetVisible(true, .2f);
}
}
public override void UnequipTool()
{
base.UnequipTool();
if (_ditheringAnimator != null)
{
_isDitheringOut = true;
_ditheringAnimator.SetVisible(false, .2f);
Delay.RunWhen(() => _ditheringAnimator.FullyInvisible, FinishDitherOut);
}
Player.AudioController.PlayUnequipTool();
}
public virtual void FinishDitherOut()
{
ToolGameObject?.SetActive(false);
_isDitheringOut = false;
}
}