mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2024-12-27 06:18:52 +00:00
155 lines
4.2 KiB
C#
155 lines
4.2 KiB
C#
using QSB.Localization;
|
|
using QSB.Utility;
|
|
using QSB.WorldSync;
|
|
using System;
|
|
using System.Linq;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
|
|
namespace QSB.TimeSync;
|
|
|
|
public class TimeSyncUI : MonoBehaviour, IAddComponentOnStart
|
|
{
|
|
private static TimeSyncUI _instance;
|
|
|
|
public static float TargetTime;
|
|
|
|
private Canvas _canvas;
|
|
private Text _text;
|
|
private float _startTime;
|
|
private bool _isSetUp;
|
|
private TimeSyncType _currentType;
|
|
private Enum _currentReason;
|
|
|
|
private void Awake()
|
|
{
|
|
_instance = this;
|
|
enabled = false;
|
|
|
|
QSBSceneManager.OnUniverseSceneLoaded += OnUniverseSceneLoad;
|
|
}
|
|
|
|
private void OnUniverseSceneLoad(OWScene oldScene, OWScene newScene)
|
|
{
|
|
_isSetUp = true;
|
|
var obj = QSBWorldSync.GetUnityObject<SleepTimerUI>();
|
|
_canvas = obj._canvas;
|
|
_text = obj._text;
|
|
_canvas.enabled = false;
|
|
|
|
var langController = QSBWorldSync.GetUnityObject<PauseMenuManager>().transform.GetChild(0).GetComponent<FontAndLanguageController>();
|
|
langController.AddTextElement(_text);
|
|
}
|
|
|
|
public void OnDestroy()
|
|
{
|
|
QSBSceneManager.OnUniverseSceneLoaded -= OnUniverseSceneLoad;
|
|
if (_canvas != null && _canvas.enabled)
|
|
{
|
|
Canvas.willRenderCanvases -= OnWillRenderCanvases;
|
|
}
|
|
}
|
|
|
|
public static void Start(TimeSyncType type, Enum reason) =>
|
|
Delay.RunWhen(() => _instance._isSetUp, () => _instance.StartTimeSync(type, reason));
|
|
|
|
public static void Stop() =>
|
|
Delay.RunWhen(() => _instance._isSetUp, () => _instance.EndTimeSync());
|
|
|
|
private void StartTimeSync(TimeSyncType type, Enum reason)
|
|
{
|
|
if (!QSBSceneManager.IsInUniverse)
|
|
{
|
|
DebugLog.ToConsole("Error - Tried to start time sync UI when not in universe!", OWML.Common.MessageType.Error);
|
|
return;
|
|
}
|
|
|
|
_currentType = type;
|
|
_currentReason = reason;
|
|
_startTime = Time.timeSinceLevelLoad;
|
|
enabled = true;
|
|
_canvas.enabled = true;
|
|
Canvas.willRenderCanvases += OnWillRenderCanvases;
|
|
|
|
// silly hack that shouldnt be in the ui component but oh well
|
|
Locator.GetPlayerTransform().GetComponent<PlayerResources>()._invincible = true;
|
|
Locator.GetDeathManager()._invincible = true;
|
|
var shipTransform = Locator.GetShipTransform();
|
|
if (shipTransform)
|
|
{
|
|
shipTransform.GetComponentInChildren<ShipDamageController>()._invincible = true;
|
|
}
|
|
}
|
|
|
|
private void EndTimeSync()
|
|
{
|
|
_currentType = TimeSyncType.None;
|
|
enabled = false;
|
|
_canvas.enabled = false;
|
|
Canvas.willRenderCanvases -= OnWillRenderCanvases;
|
|
|
|
// silly hack that shouldnt be in the ui component but oh well
|
|
Locator.GetPlayerTransform().GetComponent<PlayerResources>()._invincible = false;
|
|
Locator.GetDeathManager()._invincible = false;
|
|
var shipTransform = Locator.GetShipTransform();
|
|
if (shipTransform)
|
|
{
|
|
shipTransform.GetComponentInChildren<ShipDamageController>()._invincible = false;
|
|
}
|
|
}
|
|
|
|
private void OnWillRenderCanvases()
|
|
{
|
|
if (!_isSetUp)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var text = "";
|
|
switch (_currentType)
|
|
{
|
|
case TimeSyncType.FastForwarding:
|
|
switch ((FastForwardReason)_currentReason)
|
|
{
|
|
case FastForwardReason.TooFarBehind:
|
|
var totalSeconds = Mathf.Max(TargetTime - Time.timeSinceLevelLoad, 0f);
|
|
var minutes = Mathf.FloorToInt(totalSeconds / 60f);
|
|
var seconds = Mathf.FloorToInt(totalSeconds) % 60;
|
|
var milliseconds = totalSeconds % 1 * 1000;
|
|
text = string.Format(QSBLocalization.Current.TimeSyncTooFarBehind, $"{minutes:D2}:{seconds:D2}.{milliseconds:000}");
|
|
break;
|
|
}
|
|
|
|
break;
|
|
|
|
case TimeSyncType.Pausing:
|
|
switch ((PauseReason)_currentReason)
|
|
{
|
|
case PauseReason.ServerNotStarted:
|
|
text = QSBLocalization.Current.TimeSyncWaitingForStartOfServer;
|
|
break;
|
|
|
|
case PauseReason.TooFarAhead:
|
|
var totalSeconds = Mathf.Max(Time.timeSinceLevelLoad - TargetTime, 0f);
|
|
var minutes = Mathf.FloorToInt(totalSeconds / 60f);
|
|
var seconds = Mathf.FloorToInt(totalSeconds) % 60;
|
|
var milliseconds = totalSeconds % 1 * 1000;
|
|
text = string.Format(QSBLocalization.Current.TimeSyncTooFarAhead, $"{minutes:D2}:{seconds:D2}.{milliseconds:000}");
|
|
break;
|
|
|
|
case PauseReason.WaitingForAllPlayersToBeReady:
|
|
text = QSBLocalization.Current.TimeSyncWaitForAllToReady;
|
|
break;
|
|
|
|
case PauseReason.WaitingForAllPlayersToDie:
|
|
text = QSBLocalization.Current.TimeSyncWaitForAllToDie;
|
|
break;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
_text.text = text;
|
|
}
|
|
}
|