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https://github.com/misternebula/quantum-space-buddies.git
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50 lines
1.3 KiB
C#
50 lines
1.3 KiB
C#
using Cysharp.Threading.Tasks;
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using QSB.Utility;
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using QSB.WorldSync;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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namespace QSB.QuantumSync.WorldObjects;
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public class QSBMultiStateQuantumObject : QSBQuantumObject<MultiStateQuantumObject>
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{
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public List<QSBQuantumState> QuantumStates { get; private set; }
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public int CurrentState => AttachedObject._stateIndex;
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public override async UniTask Init(CancellationToken ct)
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{
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await base.Init(ct);
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await UniTask.WaitUntil(() => QSBWorldSync.AllObjectsAdded, cancellationToken: ct);
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QuantumStates = AttachedObject._states.Select(QSBWorldSync.GetWorldObject<QSBQuantumState>).ToList();
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if (QuantumStates.Any(x => x == null))
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{
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DebugLog.ToConsole($"Error - {AttachedObject.name} has one or more null QSBQuantumStates assigned!", OWML.Common.MessageType.Error);
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}
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}
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public override string ReturnLabel()
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=> $"{base.ReturnLabel()}StateIndex:{AttachedObject._stateIndex}";
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public override void SendInitialState(uint to)
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{
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base.SendInitialState(to);
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// todo SendInitialState
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}
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public void ChangeState(int newStateIndex)
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{
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if (CurrentState != -1)
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{
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QuantumStates[CurrentState].SetVisible(false);
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}
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QuantumStates[newStateIndex].SetVisible(true);
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AttachedObject._stateIndex = newStateIndex;
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}
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} |