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41 lines
1.1 KiB
C#
41 lines
1.1 KiB
C#
using Cysharp.Threading.Tasks;
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using QSB.Messaging;
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using QSB.Player;
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using QSB.WorldSync;
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using System.Threading;
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using UnityEngine;
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namespace QSB.OwnershipSync;
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/// <summary>
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/// helper implementation of the interface
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/// </summary>
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public abstract class OwnedWorldObject<T> : WorldObject<T>, IOwnedWorldObject
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where T : MonoBehaviour
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{
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public uint Owner { get; set; }
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public abstract bool CanOwn { get; }
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public override void SendInitialState(uint to) =>
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((IOwnedWorldObject)this).SendMessage(new OwnedWorldObjectMessage(Owner) { To = to });
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public override async UniTask Init(CancellationToken ct) =>
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QSBPlayerManager.OnRemovePlayer += OnPlayerLeave;
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public override void OnRemoval() =>
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QSBPlayerManager.OnRemovePlayer -= OnPlayerLeave;
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private void OnPlayerLeave(PlayerInfo player)
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{
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if (!QSBCore.IsHost)
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{
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return;
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}
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if (Owner == player.PlayerId)
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{
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// put CanOwn check here cuz it only does the thingy in OnReceiveRemote and we want to be able to own this
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((IOwnedWorldObject)this).SendMessage(new OwnedWorldObjectMessage(CanOwn ? QSBPlayerManager.LocalPlayerId : 0));
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}
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}
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}
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