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https://github.com/misternebula/quantum-space-buddies.git
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48 lines
1.2 KiB
C#
48 lines
1.2 KiB
C#
using HarmonyLib;
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using QSB.EyeOfTheUniverse.Tomb.Messages;
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using QSB.Messaging;
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using QSB.Patches;
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using QSB.Player;
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using QSB.Utility;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace QSB.EyeOfTheUniverse.Tomb.Patches;
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[HarmonyPatch(typeof(EyeMirrorController))]
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public class EyeMirrorControllerPatches : QSBPatch
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{
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public override QSBPatchTypes Type => QSBPatchTypes.OnClientConnect;
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[HarmonyPostfix]
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[HarmonyPatch(nameof(EyeMirrorController.OnSwapPortrait))]
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public static void OnSwapPortrait(EyeMirrorController __instance)
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{
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DebugLog.DebugWrite($"_numSwappedPortraits is now {__instance._numSwappedPortraits}. _portrait.Length is {__instance._portraits.Length}");
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}
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[HarmonyPrefix]
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[HarmonyPatch(nameof(EyeMirrorController.OnEnterCloseDoorTrigger))]
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public static bool OnEnterCloseDoorTrigger(EyeMirrorController __instance, GameObject hitObj)
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{
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if (hitObj.CompareTag("PlayerDetector"))
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{
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__instance._door.Close();
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new CloseDoorMessage().Send();
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}
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return false;
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}
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[HarmonyPostfix]
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[HarmonyPatch(nameof(EyeMirrorController.OnLitStateChanged))]
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public static void OnLitStateChanged()
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{
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QSBPlayerManager.HideAllPlayers(0.5f);
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}
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}
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