mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-01-18 04:10:36 +00:00
100 lines
2.7 KiB
C#
100 lines
2.7 KiB
C#
using OWML.Common;
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using QSB.SectorSync;
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using QSB.Syncs.Sectored.Transforms;
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using QSB.Tools.ProbeLauncherTool;
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using QSB.Utility;
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using UnityEngine;
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namespace QSB.Tools.ProbeTool.TransformSync
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{
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public class PlayerProbeSync : SectoredTransformSync
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{
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protected override float DistanceLeeway => 10f;
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protected override bool UseInterpolation => true;
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protected override bool AllowDisabledAttachedObject => true;
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protected override bool IsPlayerObject => true;
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public static PlayerProbeSync LocalInstance { get; private set; }
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public override void OnStartAuthority() => LocalInstance = this;
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protected override Transform InitLocalTransform()
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{
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SectorSync.Init(Locator.GetProbe().GetSectorDetector(), TargetType.Probe);
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var body = Locator.GetProbe().transform;
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Player.ProbeBody = body.gameObject;
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if (Player.Body == null)
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{
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DebugLog.ToConsole($"Warning - Player.Body is null!", MessageType.Warning);
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return null;
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}
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var listener = Player.Body.AddComponent<ProbeListener>();
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listener.Init(Locator.GetProbe());
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var launcherListener = Player.Body.AddComponent<ProbeLauncherListener>();
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launcherListener.Init(Player.LocalProbeLauncher);
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return body;
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}
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protected override Transform InitRemoteTransform()
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{
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var probe = Locator.GetProbe().transform;
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if (probe == null)
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{
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DebugLog.ToConsole("Error - Probe is null!", MessageType.Error);
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return default;
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}
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var body = probe.gameObject.activeSelf
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? probe.InstantiateInactive()
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: Instantiate(probe);
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body.name = "RemoteProbeTransform";
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ProbeCreator.CreateProbe(body, Player);
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Player.ProbeBody = body.gameObject;
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return body;
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}
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protected override void GetFromAttached()
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{
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if (AttachedTransform.gameObject.activeInHierarchy)
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{
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base.GetFromAttached();
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return;
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}
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var probeOWRigidbody = Locator.GetProbe().GetOWRigidbody();
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if (probeOWRigidbody == null)
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{
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DebugLog.ToConsole($"Warning - Could not find OWRigidbody of local probe.", MessageType.Warning);
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}
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var probeLauncher = Player.LocalProbeLauncher;
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// TODO : make this sync to the *active* probe launcher's _launcherTransform
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var launcherTransform = probeLauncher._launcherTransform;
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probeOWRigidbody.SetPosition(launcherTransform.position);
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probeOWRigidbody.SetRotation(launcherTransform.rotation);
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base.GetFromAttached();
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var currentReferenceSector = ReferenceSector;
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var playerReferenceSector = Player.TransformSync.ReferenceSector;
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if (currentReferenceSector != playerReferenceSector)
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{
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SetReferenceSector(playerReferenceSector);
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}
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}
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protected override bool IsReady => AttachedTransform != null || Locator.GetProbe() != null;
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}
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}
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