Mister_Nebula 53974485c9
Spiral sync (#242)
* add stuff

* extract patches

* extract worldobjects (#241)

* add spiral sync

* cleanup

* cleanup

* fix

* rename

* add computers

* remove qnet flagshelper

* Update README.md

* cleanup
2020-12-31 12:10:55 +00:00

26 lines
674 B
C#

using QSB.ElevatorSync.WorldObjects;
using QSB.WorldSync;
using System.Collections.Generic;
using UnityEngine;
namespace QSB.ElevatorSync
{
public class ElevatorManager : MonoBehaviour
{
public static ElevatorManager Instance { get; private set; }
private List<Elevator> _elevators;
public void Awake()
{
Instance = this;
QSBSceneManager.OnSceneLoaded += OnSceneLoaded;
}
public void OnDestroy() => QSBSceneManager.OnSceneLoaded -= OnSceneLoaded;
private void OnSceneLoaded(OWScene scene, bool isInUniverse) => _elevators = QSBWorldSync.Init<QSBElevator, Elevator>();
public int GetId(Elevator elevator) => _elevators.IndexOf(elevator);
}
}