quantum-space-buddies/QSB/ShipSync/Messages/FlyShipMessage.cs
2022-07-07 13:38:51 +01:00

60 lines
1.4 KiB
C#

using QSB.AuthoritySync;
using QSB.Messaging;
using QSB.Player;
using QSB.Player.TransformSync;
using QSB.ShipSync.TransformSync;
using QSB.WorldSync;
using UnityEngine;
namespace QSB.ShipSync.Messages;
internal class FlyShipMessage : QSBMessage<bool>
{
static FlyShipMessage()
{
GlobalMessenger<OWRigidbody>.AddListener(OWEvents.EnterFlightConsole, _ => Handler(true));
GlobalMessenger.AddListener(OWEvents.ExitFlightConsole, () => Handler(false));
}
private static void Handler(bool flying)
{
if (PlayerTransformSync.LocalInstance)
{
new FlyShipMessage(flying).Send();
}
}
public FlyShipMessage(bool flying) : base(flying) { }
public override bool ShouldReceive => QSBWorldSync.AllObjectsReady;
public override void OnReceiveLocal() => OnReceiveRemote();
public override void OnReceiveRemote()
{
SetCurrentFlyer(From, Data);
var shipCockpitController = ShipManager.Instance.CockpitController;
if (Data)
{
shipCockpitController._interactVolume.DisableInteraction();
}
else
{
shipCockpitController._interactVolume.EnableInteraction();
}
}
private static void SetCurrentFlyer(uint id, bool isFlying)
{
ShipManager.Instance.CurrentFlyer = isFlying
? id
: uint.MaxValue;
if (QSBCore.IsHost)
{
ShipTransformSync.LocalInstance.netIdentity.SetAuthority(isFlying
? id
: QSBPlayerManager.LocalPlayerId);
}
}
}