quantum-space-buddies/QSB/ShipSync/Messages/ImpactDataMessage.cs

33 lines
748 B
C#

using QSB.WorldSync.Events;
using QuantumUNET.Transport;
using UnityEngine;
namespace QSB.ShipSync.Messages
{
public class ImpactDataMessage : WorldObjectMessage
{
public Vector3 Point { get; set; }
public Vector3 Normal { get; set; }
public Vector3 Velocity { get; set; }
public float Speed { get; set; }
public override void Deserialize(QNetworkReader reader)
{
base.Deserialize(reader);
Point = reader.ReadVector3();
Normal = reader.ReadVector3();
Velocity = reader.ReadVector3();
Speed = reader.ReadSingle();
}
public override void Serialize(QNetworkWriter writer)
{
base.Serialize(writer);
writer.Write(Point);
writer.Write(Normal);
writer.Write(Velocity);
writer.Write(Speed);
}
}
}