quantum-space-buddies/QSB/ShipSync/Messages/FunnelEnableEvent.cs

27 lines
714 B
C#

using QSB.Events;
using QSB.Messaging;
namespace QSB.ShipSync.Messages
{
internal class FunnelEnableEvent : QSBEvent<PlayerMessage>
{
public override bool RequireWorldObjectsReady => true;
public override void SetupListener()
=> GlobalMessenger.AddListener(EventNames.QSBEnableFunnel, Handler);
public override void CloseListener()
=> GlobalMessenger.RemoveListener(EventNames.QSBEnableFunnel, Handler);
private void Handler() => SendEvent(CreateMessage());
private PlayerMessage CreateMessage() => new()
{
AboutId = LocalPlayerId
};
public override void OnReceiveRemote(bool server, PlayerMessage message)
=> ShipManager.Instance.ShipTractorBeam.ActivateTractorBeam();
}
}