mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-01-16 16:15:24 +00:00
283 lines
11 KiB
C#
283 lines
11 KiB
C#
using OWML.Common;
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using QSB.Audio;
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using QSB.Messaging;
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using QSB.Player.Messages;
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using QSB.RoastingSync;
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using QSB.SectorSync;
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using QSB.Syncs.Sectored.Transforms;
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using QSB.Tools;
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using QSB.Utility;
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using QSB.WorldSync;
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using System.Linq;
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using UnityEngine;
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namespace QSB.Player.TransformSync
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{
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public class PlayerTransformSync : SectoredTransformSync
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{
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protected override bool IsPlayerObject => true;
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private Transform _visibleCameraRoot;
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private Transform _networkCameraRoot => gameObject.transform.GetChild(0);
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// todo? stick root might be the thing that moves instead of roasting system. one of them doesn't, i just don't know which
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private Transform _visibleRoastingSystem;
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private Transform _networkRoastingSystem => gameObject.transform.GetChild(1);
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private Transform _networkStickRoot => _networkRoastingSystem.GetChild(0);
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private Transform _visibleStickPivot;
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private Transform _networkStickPivot => _networkStickRoot.GetChild(0);
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private Transform _visibleStickTip;
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private Transform _networkStickTip => _networkStickPivot.GetChild(0);
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protected Vector3 _cameraPositionVelocity;
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protected Quaternion _cameraRotationVelocity;
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protected Vector3 _pivotPositionVelocity;
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protected Quaternion _pivotRotationVelocity;
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protected Vector3 _tipPositionVelocity;
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protected Quaternion _tipRotationVelocity;
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protected Vector3 _roastingPositionVelocity;
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protected Quaternion _roastingRotationVelocity;
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private Transform GetStickPivot()
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=> QSBWorldSync.GetUnityObjects<RoastingStickController>().First().transform.Find("Stick_Root/Stick_Pivot");
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public override void OnStartClient()
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{
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var player = new PlayerInfo(this);
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QSBPlayerManager.PlayerList.SafeAdd(player);
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base.OnStartClient();
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QSBPlayerManager.OnAddPlayer?.Invoke(Player);
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DebugLog.DebugWrite($"Create Player : id<{Player.PlayerId}>", MessageType.Info);
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}
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public override void OnStartLocalPlayer() => LocalInstance = this;
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public override void OnStopClient()
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{
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// TODO : Maybe move this to a leave event...? Would ensure everything could finish up before removing the player
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QSBPlayerManager.OnRemovePlayer?.Invoke(Player);
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base.OnStopClient();
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Player.HudMarker?.Remove();
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QSBPlayerManager.PlayerList.Remove(Player);
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DebugLog.DebugWrite($"Remove Player : id<{Player.PlayerId}>", MessageType.Info);
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}
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protected override void Uninit()
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{
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base.Uninit();
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if (isLocalPlayer)
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{
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Player.IsReady = false;
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new PlayerReadyMessage(false).Send();
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}
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}
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protected override Transform InitLocalTransform()
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{
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SectorDetector.Init(Locator.GetPlayerSectorDetector(), TargetType.Player);
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// player body
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var player = Locator.GetPlayerTransform();
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var playerModel = player.Find("Traveller_HEA_Player_v2");
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Player.AnimationSync.InitLocal(playerModel);
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Player.InstrumentsManager.InitLocal(player);
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Player.Body = player.gameObject;
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// camera
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var cameraBody = Locator.GetPlayerCamera().gameObject.transform;
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Player.Camera = Locator.GetPlayerCamera();
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Player.CameraBody = cameraBody.gameObject;
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_visibleCameraRoot = cameraBody;
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PlayerToolsManager.InitLocal();
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// stick
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var pivot = GetStickPivot();
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Player.RoastingStick = pivot.parent.gameObject;
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_visibleRoastingSystem = pivot.parent.parent;
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_visibleStickPivot = pivot;
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_visibleStickTip = pivot.Find("Stick_Tip");
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Player.IsReady = true;
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new PlayerReadyMessage(true).Send();
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new RequestStateResyncMessage().Send();
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return player;
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}
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protected override Transform InitRemoteTransform()
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{
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/*
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* CREATE PLAYER STRUCTURE
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*/
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// Variable naming convention is broken here to reflect OW unity project (with REMOTE_ prefixed) for readability
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var REMOTE_Player_Body = new GameObject("REMOTE_Player_Body");
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var REMOTE_PlayerCamera = new GameObject("REMOTE_PlayerCamera");
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REMOTE_PlayerCamera.transform.parent = REMOTE_Player_Body.transform;
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REMOTE_PlayerCamera.transform.localPosition = new Vector3(0f, 0.8496093f, 0.1500003f);
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var REMOTE_RoastingSystem = new GameObject("REMOTE_RoastingSystem");
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REMOTE_RoastingSystem.transform.parent = REMOTE_Player_Body.transform;
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REMOTE_RoastingSystem.transform.localPosition = new Vector3(0f, 0.4f, 0f);
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var REMOTE_Stick_Root = new GameObject("REMOTE_Stick_Root");
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REMOTE_Stick_Root.transform.parent = REMOTE_RoastingSystem.transform;
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REMOTE_Stick_Root.transform.localPosition = new Vector3(0.25f, 0f, 0.08f);
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REMOTE_Stick_Root.transform.localRotation = Quaternion.Euler(0f, -10f, 0f);
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/*
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* SET UP PLAYER BODY
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*/
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var player = Locator.GetPlayerTransform();
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var playerModel = player.Find("Traveller_HEA_Player_v2");
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var REMOTE_Traveller_HEA_Player_v2 = Instantiate(playerModel);
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REMOTE_Traveller_HEA_Player_v2.transform.parent = REMOTE_Player_Body.transform;
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REMOTE_Traveller_HEA_Player_v2.transform.localPosition = new Vector3(0f, -1.03f, -0.2f);
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REMOTE_Traveller_HEA_Player_v2.transform.localRotation = Quaternion.Euler(-1.500009f, 0f, 0f);
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REMOTE_Traveller_HEA_Player_v2.transform.localScale = new Vector3(0.1f, 0.1f, 0.1f);
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Player.Body = REMOTE_Player_Body;
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Player.AnimationSync.InitRemote(REMOTE_Traveller_HEA_Player_v2);
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Player.InstrumentsManager.InitRemote(REMOTE_Player_Body.transform);
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REMOTE_Player_Body.AddComponent<PlayerHUDMarker>().Init(Player);
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REMOTE_Player_Body.AddComponent<PlayerMapMarker>().PlayerName = Player.Name;
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Player._ditheringAnimator = REMOTE_Player_Body.AddComponent<DitheringAnimator>();
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// get inactive renderers too
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UnityEvents.RunNextFrame(() =>
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Player._ditheringAnimator._renderers = Player._ditheringAnimator
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.GetComponentsInChildren<Renderer>(true)
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.Select(x => x.gameObject.GetAddComponent<OWRenderer>())
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.ToArray());
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Player.AudioController = PlayerAudioManager.InitRemote(REMOTE_Player_Body.transform);
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/*
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* SET UP PLAYER CAMERA
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*/
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var camera = REMOTE_PlayerCamera.AddComponent<Camera>();
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camera.enabled = false;
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var owcamera = REMOTE_PlayerCamera.AddComponent<OWCamera>();
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owcamera.fieldOfView = 70;
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owcamera.nearClipPlane = 0.1f;
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owcamera.farClipPlane = 50000f;
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Player.Camera = owcamera;
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Player.CameraBody = REMOTE_PlayerCamera;
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_visibleCameraRoot = REMOTE_PlayerCamera.transform;
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PlayerToolsManager.InitRemote(Player);
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/*
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* SET UP ROASTING STICK
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*/
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var REMOTE_Stick_Pivot = Instantiate(GetStickPivot());
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REMOTE_Stick_Pivot.name = "REMOTE_Stick_Pivot";
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REMOTE_Stick_Pivot.parent = REMOTE_Stick_Root.transform;
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REMOTE_Stick_Pivot.gameObject.SetActive(false);
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Destroy(REMOTE_Stick_Pivot.Find("Stick_Tip/Props_HEA_RoastingStick/RoastingStick_Arm").gameObject);
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Destroy(REMOTE_Stick_Pivot.Find("Stick_Tip/Props_HEA_RoastingStick/RoastingStick_Arm_NoSuit").gameObject);
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var mallowRoot = REMOTE_Stick_Pivot.Find("Stick_Tip/Mallow_Root");
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mallowRoot.gameObject.SetActive(false);
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var oldMarshmallow = mallowRoot.GetComponent<Marshmallow>();
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// Recreate particle system
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Destroy(mallowRoot.Find("MallowSmoke").GetComponent<RelativisticParticleSystem>());
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var newSystem = mallowRoot.Find("MallowSmoke").gameObject.AddComponent<CustomRelativisticParticleSystem>();
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newSystem.Init(Player);
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// Create new marshmallow
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var newMarshmallow = mallowRoot.gameObject.AddComponent<QSBMarshmallow>();
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newMarshmallow._fireRenderer = oldMarshmallow._fireRenderer;
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newMarshmallow._smokeParticles = oldMarshmallow._smokeParticles;
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newMarshmallow._mallowRenderer = oldMarshmallow._mallowRenderer;
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newMarshmallow._rawColor = oldMarshmallow._rawColor;
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newMarshmallow._toastedColor = oldMarshmallow._toastedColor;
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newMarshmallow._burntColor = oldMarshmallow._burntColor;
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Destroy(oldMarshmallow);
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Player.RoastingStick = REMOTE_Stick_Pivot.gameObject;
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Player.Marshmallow = newMarshmallow;
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mallowRoot.gameObject.SetActive(true);
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_visibleRoastingSystem = REMOTE_RoastingSystem.transform;
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_visibleStickPivot = REMOTE_Stick_Pivot;
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_visibleStickTip = REMOTE_Stick_Pivot.Find("Stick_Tip");
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return REMOTE_Player_Body.transform;
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}
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protected override void GetFromAttached()
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{
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base.GetFromAttached();
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GetFromChild(_visibleStickPivot, _networkStickPivot);
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GetFromChild(_visibleStickTip, _networkStickTip);
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GetFromChild(_visibleCameraRoot, _networkCameraRoot);
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GetFromChild(_visibleRoastingSystem, _networkRoastingSystem);
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}
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protected override void ApplyToAttached()
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{
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base.ApplyToAttached();
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ApplyToChild(_visibleStickPivot, _networkStickPivot, ref _pivotPositionVelocity, ref _pivotRotationVelocity);
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ApplyToChild(_visibleStickTip, _networkStickTip, ref _tipPositionVelocity, ref _tipRotationVelocity);
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ApplyToChild(_visibleCameraRoot, _networkCameraRoot, ref _cameraPositionVelocity, ref _cameraRotationVelocity);
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ApplyToChild(_visibleRoastingSystem, _networkRoastingSystem, ref _roastingPositionVelocity, ref _roastingRotationVelocity);
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}
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private static void GetFromChild(Transform visible, Transform network)
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{
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network.localPosition = visible.localPosition;
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network.localRotation = visible.localRotation;
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}
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private static void ApplyToChild(Transform visible, Transform network, ref Vector3 positionVelocity, ref Quaternion rotationVelocity)
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{
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visible.localPosition = Vector3.SmoothDamp(visible.localPosition, network.localPosition, ref positionVelocity, SmoothTime);
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visible.localRotation = QuaternionHelper.SmoothDamp(visible.localRotation, network.localRotation, ref rotationVelocity, SmoothTime);
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}
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protected override void OnRenderObject()
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{
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if (!QSBCore.ShowLinesInDebug
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|| !IsValid
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|| !ReferenceTransform)
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{
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return;
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}
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base.OnRenderObject();
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Popcron.Gizmos.Cube(ReferenceTransform.TransformPoint(_networkRoastingSystem.position), ReferenceTransform.TransformRotation(_networkRoastingSystem.rotation), Vector3.one / 4, Color.red);
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Popcron.Gizmos.Cube(ReferenceTransform.TransformPoint(_networkStickPivot.position), ReferenceTransform.TransformRotation(_networkStickPivot.rotation), Vector3.one / 4, Color.red);
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Popcron.Gizmos.Cube(ReferenceTransform.TransformPoint(_networkStickTip.position), ReferenceTransform.TransformRotation(_networkStickTip.rotation), Vector3.one / 4, Color.red);
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Popcron.Gizmos.Cube(ReferenceTransform.TransformPoint(_networkCameraRoot.position), ReferenceTransform.TransformRotation(_networkCameraRoot.rotation), Vector3.one / 4, Color.red);
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Popcron.Gizmos.Cube(_visibleRoastingSystem.position, _visibleRoastingSystem.rotation, Vector3.one / 4, Color.magenta);
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Popcron.Gizmos.Cube(_visibleStickPivot.position, _visibleStickPivot.rotation, Vector3.one / 4, Color.blue);
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Popcron.Gizmos.Cube(_visibleStickTip.position, _visibleStickTip.rotation, Vector3.one / 4, Color.yellow);
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Popcron.Gizmos.Cube(_visibleCameraRoot.position, _visibleCameraRoot.rotation, Vector3.one / 4, Color.grey);
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}
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protected override bool CheckReady() => base.CheckReady()
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&& (Locator.GetPlayerTransform() || AttachedTransform);
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public static PlayerTransformSync LocalInstance { get; private set; }
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protected override bool UseInterpolation => true;
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}
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}
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