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JohnCorby
3d3ad0a22a
Vector3.zero check (for null ref trans) was sometimes wrong, and sometimes even happened after accessing the null ref trans XD
2021-12-04 03:30:01 -08:00
..
Sectored
Vector3.zero check (for null ref trans) was sometimes wrong, and sometimes even happened after accessing the null ref trans XD
2021-12-04 03:30:01 -08:00
Unsectored
Vector3.zero check (for null ref trans) was sometimes wrong, and sometimes even happened after accessing the null ref trans XD
2021-12-04 03:30:01 -08:00
SyncBase.cs
rename variables, fix QSBOWItem (again)
2021-12-04 09:51:27 +00:00
TransformSyncUtil.cs
oops
2021-11-19 01:50:52 -08:00